Technically refactored.

This commit is contained in:
2021-11-14 22:42:10 -08:00
parent 54d01b5ed6
commit 9b4acae63c
74 changed files with 1161 additions and 744 deletions

View File

@@ -49,9 +49,9 @@ elseif(TARGET_TYPE STREQUAL game)
${ASSETS_SOURCE_DIR}/shared/shaders/textured.vert shaders/textured.vert
${ASSETS_SOURCE_DIR}/shared/shaders/textured.frag shaders/textured.frag
)
tool_copy(shader_test
${ASSETS_SOURCE_DIR}/shared/shaders/test.vert shaders/test.vert
${ASSETS_SOURCE_DIR}/shared/shaders/test.frag shaders/test.frag
tool_copy(shader_singlerenderlist
${ASSETS_SOURCE_DIR}/shared/shaders/singlerenderlist.vert shaders/singlerenderlist.vert
${ASSETS_SOURCE_DIR}/shared/shaders/singlerenderlist.frag shaders/singlerenderlist.frag
)
# Fonts
@@ -86,20 +86,20 @@ elseif(TARGET_TYPE STREQUAL game)
# Characters
set(DIR_CHARS "${ASSETS_SOURCE_DIR}/poker/characters")
tool_vn_character(vn_penny
${DIR_CHARS}/penny/character.xml ${DIR_CHARS}/penny.png
)
tool_vn_character(vn_lucy
${DIR_CHARS}/lucy/character.xml ${DIR_CHARS}/lucy.png
)
tool_vn_character(vn_julie
${DIR_CHARS}/julie/character.xml ${DIR_CHARS}/julie.png
)
tool_vn_character(vn_sammy
${DIR_CHARS}/sammy/character.xml ${DIR_CHARS}/sammy.png
)
tool_vn_character(vn_jenny
${DIR_CHARS}/jenny/character.xml ${DIR_CHARS}/jenny.png
${DIR_CHARS}/penny/character.xml poker/characters/penny/sprite
)
# tool_vn_character(vn_lucy
# ${DIR_CHARS}/lucy/character.xml poker/characters/lucy/sprite
# )
# tool_vn_character(vn_julie
# ${DIR_CHARS}/julie/character.xml poker/characters/julie/sprite
# )
# tool_vn_character(vn_sammy
# ${DIR_CHARS}/sammy/character.xml poker/characters/sammy/sprite
# )
# tool_vn_character(vn_jenny
# ${DIR_CHARS}/jenny/character.xml poker/characters/jenny/sprite
# )
# World
tool_copy(texture_pub
@@ -111,16 +111,17 @@ elseif(TARGET_TYPE STREQUAL game)
tool_assets(
shader_textured
shader_singlerenderlist
font_opensans
texture_test
vn_penny
vn_lucy
vn_julie
vn_sammy
texture_pub
texture_cards
# vn_lucy
# vn_julie
# vn_sammy
# vn_jenny
locale_en
)
@@ -145,9 +146,7 @@ elseif(TARGET_TYPE STREQUAL game)
tool_assets(
vn_penny
vn_sammy
shader_textured
shader_test
font_opensans
texture_test
)