Totally refactored UILabel
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@ -78,11 +78,6 @@ void UIComponent::updatePositions() {
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glm::vec2(this->alignment[1], this->alignment[3])
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);
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// this->relativeX = mathRound<float_t>(this->relativeX);
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// this->relativeY = mathRound<float_t>(this->relativeY);
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// this->width = mathRound<float_t>(this->width);
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// this->height = mathRound<float_t>(this->height);
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// Update children
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auto it = this->children.begin();
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while(it != this->children.end()) {
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