Just getting the betting cycle done.

This commit is contained in:
2021-08-13 10:09:37 -07:00
parent eddc5bfafd
commit 98b50f5987
8 changed files with 59 additions and 25 deletions

View File

@ -52,4 +52,20 @@ queueaction_t * pokerActionRiverAdd(queue_t *queue, poker_t *poker) {
action->data = (void *)poker;
action->onStart = &_pokerActionRiverOnStart;
return action;
}
queueaction_t * pokerActionNextFlopAdd(queue_t *queue, poker_t *poker) {
switch(poker->dealer.cardsFacing) {
case 0:
return pokerActionFlopAdd(queue, poker);
case POKER_FLOP_CARD_COUNT:
return pokerActionTurnAdd(queue, poker);
case POKER_FLOP_CARD_COUNT+POKER_TURN_CARD_COUNT:
return pokerActionRiverAdd(queue, poker);
default:
return NULL;
}
}

View File

@ -50,4 +50,14 @@ queueaction_t * pokerActionTurnAdd(queue_t *queue, poker_t *poker);
* @param poker Poker game instance to river.
* @return The queued action.
*/
queueaction_t * pokerActionRiverAdd(queue_t *queue, poker_t *poker);
queueaction_t * pokerActionRiverAdd(queue_t *queue, poker_t *poker);
/**
* Queues the next type of flop action onto the queue. This will automatically
* select River, Flop or Turn depending on what's happened already.
*
* @param queue Queue to add to.
* @param poker Poker game instance
* @return The queued action.
*/
queueaction_t * pokerActionNextFlopAdd(queue_t *queue, poker_t *poker);