Just getting the betting cycle done.
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@ -7,11 +7,6 @@
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#include "bet.h"
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void _pokerGameActionBetOnStart(
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queue_t *queue, queueaction_t *action, uint8_t i
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) {
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}
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void _pokerGameActionBetOnUpdate(
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queue_t *queue, queueaction_t *action, uint8_t i
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) {
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@ -32,7 +27,7 @@ void _pokerGameActionBetOnUpdate(
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// Handle as an AI
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if(isHuman) {
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turn.type = POKER_TURN_TYPE_OUT;
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turn.type = POKER_TURN_TYPE_FOLD;
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turnMade = true;
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} else {
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turn = pokerTurnGet(&game->poker, game->poker.bet.better);
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@ -56,6 +51,11 @@ void _pokerGameActionBetOnUpdate(
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debugAction = "folding";
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player->state |= POKER_PLAYER_STATE_FOLDED;
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break;
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// Player checks
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case POKER_TURN_TYPE_CHECK:
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debugAction = "checking";
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break;
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// Player may be out
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default:
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@ -72,6 +72,7 @@ void _pokerGameActionBetOnEnd(
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) {
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uint8_t j;
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pokerplayer_t *player;
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queueaction_t *next;
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pokergame_t *game = (pokergame_t *)action->data;
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bool playersPending;
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@ -95,13 +96,22 @@ void _pokerGameActionBetOnEnd(
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// Are we waiting on any players?
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if(playersPending) return;
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printf("Not waiting on anything!\n");
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// No! Begin the next flop.
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printf("Not waiting on anything\n");
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next = pokerActionNextFlopAdd(queue, &game->poker);
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if(next != NULL) {
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pokerBetResetBetter(&game->poker);
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pokerGameActionBetAdd(game);
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return;
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}
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printf("All betting is done, reveal");
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}
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queueaction_t * pokerGameActionBetAdd(pokergame_t *game) {
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queueaction_t *action = pokerGameActionAdd(game);
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action->onStart = &_pokerGameActionBetOnStart;
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action->onUpdate = &_pokerGameActionBetOnUpdate;
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action->onEnd = &_pokerGameActionBetOnEnd;
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return action;
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@ -10,5 +10,6 @@
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#include "action.h"
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#include "../../../poker/turn.h"
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#include "../../../poker/bet.h"
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#include "../../../poker/actions/flop.h"
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queueaction_t * pokerGameActionBetAdd(pokergame_t *game);
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