Stuff I've fixed so far.
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@ -6,6 +6,7 @@
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#pragma once
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#include "scene/Scene.hpp"
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#include "game/DawnGame.hpp"
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#include "scene/components/display/material/SimpleTexturedMaterial.hpp"
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namespace Dawn {
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template<class T>
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@ -35,9 +36,9 @@ namespace Dawn {
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this->sceneItem = this->createSceneItem();
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auto host = this->sceneItem->addComponent<MeshHost>();
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auto renderer = this->sceneItem->addComponent<MeshRenderer>();
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auto material = this->sceneItem->addComponent<Material>();
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material->textureValues[material->getShader()->getParameterByName("u_Text")] = this->subScene.renderTarget.getTexture();
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auto material = this->sceneItem->addComponent<SimpleTexturedMaterial>();
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material->texture = this->subScene.renderTarget.getTexture();
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auto renderTargetQuad = this->sceneItem->addComponent<SimpleRenderTargetQuad>();
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renderTargetQuad->setRenderTarget(&this->subScene.renderTarget);
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