Basic hit detection
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		| @@ -49,7 +49,7 @@ void TextureRenderTarget::setSize(float_t width, float_t height) { | ||||
|   ); | ||||
|  | ||||
|   // Validate things went correct. | ||||
|   if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { | ||||
|   if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { | ||||
|     assertUnreachable(); | ||||
|   } | ||||
| } | ||||
|   | ||||
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