Basic hit detection
This commit is contained in:
@ -49,7 +49,7 @@ void TextureRenderTarget::setSize(float_t width, float_t height) {
|
||||
);
|
||||
|
||||
// Validate things went correct.
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
assertUnreachable();
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user