Fixed simple textured shader.
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@ -15,7 +15,7 @@ void SimpleTexturedShader::compile() {
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{ "aTexCoord", 1 }
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},
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// Vertex Shader
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"#version 300 es\n"
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"#version 330 core\n"
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"layout (location = 0) in vec3 aPos;\n"
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"layout (location = 1) in vec2 aTexCoord;\n" +
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