Added texture data format support
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@ -1,22 +1,39 @@
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<prefab name="EthPrefab" type="">
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<asset type="texture" name="texture_eth" />
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<asset type="texture" name="texture_eth_faces_day" ref="faceTexture" />
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<asset type="texture" name="texture_eth_poses_day" ref="bodyTexture" />
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<MeshRenderer />
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<QuadMeshHost />
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<SimpleBillboardedMaterial texture="texture_eth" />
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<TiledSprite tile="0" ref="tiledSprite" sizeType="TILED_SPRITE_SIZE_TYPE_WIDTH_RATIO" />
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<MeshRenderer />
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<QuadMeshHost />
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<SimpleBillboardedMaterial texture="faceTexture" />
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<TiledSprite tile="0" ref="faceSprite" sizeType="TILED_SPRITE_SIZE_TYPE_HEIGHT_RATIO" size="0.5" />
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<!-- <item>
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<MeshRenderer />
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<QuadMeshHost />
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<SimpleBillboardedMaterial texture="bodyTexture" />
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<TiledSprite tile="0" ref="bodySprite" sizeType="TILED_SPRITE_SIZE_TYPE_HEIGHT_RATIO" size="0.5" />
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</item> -->
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<code type="properties">
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TilesetGrid grid;
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TilesetGrid gridFace;
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TilesetGrid gridBody;
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</code>
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<code type="init">
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this->grid = TilesetGrid(
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1, 13,
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741, 10270,
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this->gridFace = TilesetGrid(
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1, 9,
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faceTexture->texture.getWidth(), faceTexture->texture.getHeight(),
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0, 0,
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0, 0
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);
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tiledSprite->tileset = &grid;
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faceSprite->tileset = &gridFace;
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this->gridBody = TilesetGrid(
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1, 9,
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bodyTexture->texture.getWidth(), bodyTexture->texture.getHeight(),
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0, 0,
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0, 0
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);
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//bodySprite->tileset = &gridBody;
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</code>
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</prefab>
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