Made compilation actually work
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@@ -31,6 +31,9 @@ bool gameInit(game_t *game) {
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bool doneResize = false;
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bool gameUpdate(game_t *game, float delta) {
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ASSERT_NOT_NULL(game);
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ASSERT_GREATER_THAN(delta, 0);
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// Let the engine do its thing.
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engineUpdateStart(&game->engine, delta);
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