Added model positioning and rotation.
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@ -6,10 +6,11 @@ layout (location = 1) in vec2 aTexCoord;
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uniform mat4 u_Proj;
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uniform mat4 u_View;
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uniform mat4 u_Modl;
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out vec2 TexCoord;
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void main() {
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gl_Position = u_Proj * u_View * gl_Vertex;
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gl_Position = u_Proj * u_View * u_Modl * gl_Vertex;
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TexCoord = vec2(aTexCoord.x, aTexCoord.y);
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}
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