Added model positioning and rotation.

This commit is contained in:
2021-04-03 22:59:43 +11:00
parent 34b2838d47
commit 9467d04433
6 changed files with 55 additions and 5 deletions

View File

@ -8,6 +8,6 @@ out vec4 FragColor;
void main() {
vec4 color = texture(u_Text, TexCoord);
// FragColor = color;
FragColor = vec4(1, 1, 1, 1);
FragColor = color;
// FragColor = vec4(1, 1, 1, 1);
}

View File

@ -6,10 +6,11 @@ layout (location = 1) in vec2 aTexCoord;
uniform mat4 u_Proj;
uniform mat4 u_View;
uniform mat4 u_Modl;
out vec2 TexCoord;
void main() {
gl_Position = u_Proj * u_View * gl_Vertex;
gl_Position = u_Proj * u_View * u_Modl * gl_Vertex;
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}