Lots of UI Component Updates
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@ -16,7 +16,6 @@ std::shared_ptr<UICanvas> UICanvas::createCanvas(std::shared_ptr<Scene> scene) {
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}
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UICanvas::UICanvas(SceneItem &item) : SceneItemComponent(item) {
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}
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float_t UICanvas::getWidth() {
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@ -27,6 +26,27 @@ float_t UICanvas::getHeight() {
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return this->getGame().renderManager.getBackBuffer().getHeight();
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}
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void UICanvas::start() {
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void UICanvas::onStart() {
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std::cout << "Canvas event" << std::endl;
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this->getGame().renderManager.getBackBuffer()
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.eventRenderTargetResized.addListener(this, &UICanvas::onBackBufferResize)
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;
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}
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void UICanvas::onBackBufferResize(
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RenderTarget &target,
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float_t width,
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float_t height
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) {
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auto it = this->children.begin();
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while(it != this->children.end()) {
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(*it)->updatePositions();
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++it;
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}
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}
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UICanvas::~UICanvas() {
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this->getGame().renderManager.getBackBuffer()
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.eventRenderTargetResized.removeListener(this, &UICanvas::onBackBufferResize)
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;
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}
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