Lots of UI Component Updates

This commit is contained in:
2022-10-27 08:16:55 -07:00
parent 57b3354d4c
commit 942de96e16
25 changed files with 387 additions and 56 deletions

View File

@ -16,7 +16,6 @@ std::shared_ptr<UICanvas> UICanvas::createCanvas(std::shared_ptr<Scene> scene) {
}
UICanvas::UICanvas(SceneItem &item) : SceneItemComponent(item) {
}
float_t UICanvas::getWidth() {
@ -27,6 +26,27 @@ float_t UICanvas::getHeight() {
return this->getGame().renderManager.getBackBuffer().getHeight();
}
void UICanvas::start() {
void UICanvas::onStart() {
std::cout << "Canvas event" << std::endl;
this->getGame().renderManager.getBackBuffer()
.eventRenderTargetResized.addListener(this, &UICanvas::onBackBufferResize)
;
}
void UICanvas::onBackBufferResize(
RenderTarget &target,
float_t width,
float_t height
) {
auto it = this->children.begin();
while(it != this->children.end()) {
(*it)->updatePositions();
++it;
}
}
UICanvas::~UICanvas() {
this->getGame().renderManager.getBackBuffer()
.eventRenderTargetResized.removeListener(this, &UICanvas::onBackBufferResize)
;
}