Nuked Transform
This commit is contained in:
@ -36,7 +36,7 @@ std::vector<struct ShaderPassItem>
|
||||
onlyPass.mesh = mesh->mesh;
|
||||
onlyPass.shader = shader;
|
||||
onlyPass.colorValues[shader->paramColor] = this->color;
|
||||
onlyPass.matrixValues[shader->paramModel] = this->transform->getWorldTransform();
|
||||
onlyPass.matrixValues[shader->paramModel] = item->getWorldTransform();
|
||||
onlyPass.parameterBuffers[shader->bufferRenderPipeline] =
|
||||
&context.renderPipeline->shaderBuffer
|
||||
;
|
||||
|
@ -38,7 +38,7 @@ std::vector<struct ShaderPassItem>
|
||||
onlyPass.shader = shader;
|
||||
onlyPass.colorValues[shader->paramColor] = this->color;
|
||||
onlyPass.matrixValues[shader->paramModel] =
|
||||
this->transform->getWorldTransform()
|
||||
item->getWorldTransform()
|
||||
;
|
||||
onlyPass.parameterBuffers[
|
||||
shader->bufferRenderPipeline
|
||||
|
Reference in New Issue
Block a user