Nuked Transform
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@ -26,7 +26,7 @@ void UICanvas::rebufferShaderParameters() {
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switch(this->drawType) {
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case UI_DRAW_TYPE_WORLD_ABSOLUTE:
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data.projection = camera->getProjection();
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data.view = camera->transform->getWorldTransform();
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data.view = camera->item->getWorldTransform();
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break;
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case UI_DRAW_TYPE_WORLD_CAMERA_RELATIVE:
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