Nuked Transform
This commit is contained in:
@ -4,21 +4,47 @@
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "display/Transform.hpp"
|
||||
#include "scene/Scene.hpp"
|
||||
#include "util/array.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
class SceneItemComponent;
|
||||
|
||||
class SceneItem : public StateOwner {
|
||||
class SceneItem :
|
||||
public StateOwner,
|
||||
public std::enable_shared_from_this<SceneItem>
|
||||
{
|
||||
private:
|
||||
std::vector<std::shared_ptr<SceneItemComponent>> components;
|
||||
// Local (real) values
|
||||
glm::vec3 localPosition;
|
||||
glm::vec3 localScale;
|
||||
glm::quat localRotation;
|
||||
|
||||
// Cached (non-real) values
|
||||
glm::mat4 transformLocal;
|
||||
glm::mat4 transformWorld;
|
||||
|
||||
// glm::vec3 position;
|
||||
// glm::vec3 scale;
|
||||
// glm::quat rotation;
|
||||
|
||||
// Heirarchy
|
||||
std::weak_ptr<SceneItem> parent;
|
||||
std::vector<std::weak_ptr<SceneItem>> children;
|
||||
|
||||
// Hidden methods
|
||||
void updateLocalValuesFromLocalTransform();
|
||||
void updateLocalTransformFromLocalValues();
|
||||
void updateWorldTransformFromLocalTransform();
|
||||
void updateLocalTransformFromWorldTransform();
|
||||
void updateChildrenTransforms();
|
||||
|
||||
public:
|
||||
Scene *scene;
|
||||
sceneitemid_t id;
|
||||
Transform transform;
|
||||
// I have no idea if I'm keeping this
|
||||
StateEvent<> eventTransformUpdated;
|
||||
|
||||
/**
|
||||
* Constructor for a SceneItem. Scene Items should only be called and
|
||||
@ -106,10 +132,16 @@ namespace Dawn {
|
||||
*/
|
||||
template<class T>
|
||||
std::shared_ptr<T> findChild() {
|
||||
auto it = this->transform.children.begin();
|
||||
while(it != this->transform.children.end()) {
|
||||
auto child = (*it)->item->getComponent<T>();
|
||||
if(child != nullptr) return child;
|
||||
auto it = this->children.begin();
|
||||
while(it != this->children.end()) {
|
||||
auto childItem = it->lock();
|
||||
if(childItem == nullptr) {
|
||||
++it;
|
||||
continue;
|
||||
}
|
||||
|
||||
auto childComponent = childItem->getComponent<T>();
|
||||
if(childComponent != nullptr) return childComponent;
|
||||
++it;
|
||||
}
|
||||
return nullptr;
|
||||
@ -124,11 +156,16 @@ namespace Dawn {
|
||||
*/
|
||||
template<class T>
|
||||
std::vector<std::shared_ptr<T>> findChildren() {
|
||||
auto it = this->transform.children.begin();
|
||||
auto it = this->children.begin();
|
||||
std::vector<std::shared_ptr<T>> children;
|
||||
while(it != this->transform.children.end()) {
|
||||
auto child = (*it)->item->getComponent<T>();
|
||||
if(child != nullptr) children.push_back(child);
|
||||
while(it != this->children.end()) {
|
||||
auto childItem = it->lock();
|
||||
if(childItem == nullptr) {
|
||||
++it;
|
||||
continue;
|
||||
}
|
||||
auto childComponent = childItem->getComponent<T>();
|
||||
if(childComponent != nullptr) children.push_back(childComponent);
|
||||
++it;
|
||||
}
|
||||
return children;
|
||||
@ -143,19 +180,146 @@ namespace Dawn {
|
||||
*/
|
||||
template<class T>
|
||||
std::vector<std::shared_ptr<T>> findChildrenDeep() {
|
||||
std::vector<Transform*> transformsToCheck = this->transform.children;
|
||||
auto childrenToCheck = this->children;
|
||||
std::vector<std::shared_ptr<T>> itemsFound;
|
||||
|
||||
while(transformsToCheck.size() > 0) {
|
||||
Transform *tras = *transformsToCheck.begin();
|
||||
vectorAppend(transformsToCheck, tras->children);
|
||||
auto component = tras->item->getComponent<T>();
|
||||
while(childrenToCheck.size() > 0) {
|
||||
auto it = *childrenToCheck.begin();
|
||||
auto otherItem = it.lock();
|
||||
if(otherItem != nullptr) {
|
||||
vectorAppend(childrenToCheck, otherItem->children);
|
||||
}
|
||||
auto component = otherItem->getComponent<T>();
|
||||
if(component != nullptr) itemsFound.push_back(component);
|
||||
transformsToCheck.erase(transformsToCheck.begin());
|
||||
childrenToCheck.erase(childrenToCheck.begin());
|
||||
}
|
||||
|
||||
return itemsFound;
|
||||
}
|
||||
|
||||
// // // // // // // // // // // // // // // // // // // // // // // // //
|
||||
|
||||
/**
|
||||
* Orients this transform to look at a given point in world space.
|
||||
*
|
||||
* @param position Position of the origin of this transform.
|
||||
* @param look Position in world space this transform looks at.
|
||||
*/
|
||||
void lookAt(const glm::vec3 position, const glm::vec3 look);
|
||||
void lookAt(
|
||||
const glm::vec3 position,
|
||||
const glm::vec3 look,
|
||||
const glm::vec3 up
|
||||
);
|
||||
|
||||
/**
|
||||
* Shorthand combined for lookAt and perspectivePixelPerfectDistance
|
||||
* to allow you to create pixel perfect lookAt camera view matricies.
|
||||
*
|
||||
* @param position Position of the camera. Z is for an offset.
|
||||
* @param look Position in world space this transform looks at.
|
||||
* @param viewportHeight Height of the viewport.
|
||||
* @param fov Field of view (in radians).
|
||||
* @return The Z distance that was calculated.
|
||||
*/
|
||||
float_t lookAtPixelPerfect(
|
||||
const glm::vec3 position,
|
||||
const glm::vec3 look,
|
||||
const float_t viewportHeight,
|
||||
const float_t fov
|
||||
);
|
||||
|
||||
/**
|
||||
* Returns the local position (position relative to "my parent").
|
||||
* @return The 3D local position in parent-relative space.
|
||||
*/
|
||||
glm::vec3 getLocalPosition();
|
||||
|
||||
/**
|
||||
* Update / Set the local position of this transform relative to my parent
|
||||
* @param position Position to set for the local transform.
|
||||
*/
|
||||
void setLocalPosition(const glm::vec3 position);
|
||||
|
||||
/**
|
||||
* Retusn the scale of this item, relative to my parent.
|
||||
* @return 3D Scale vector of this item in parent-relative space.
|
||||
*/
|
||||
glm::vec3 getLocalScale();
|
||||
|
||||
/**
|
||||
* Set the local scale of this item.
|
||||
* @param scale Scale of this item, relative to its parent.
|
||||
*/
|
||||
void setLocalScale(const glm::vec3 scale);
|
||||
|
||||
/**
|
||||
* Returns the local rotation for this transform.
|
||||
* @return The local rotation (parent-relative).
|
||||
*/
|
||||
glm::quat getLocalRotation();
|
||||
|
||||
/**
|
||||
* Set the local (parent-relative) rotation for this transform.
|
||||
* @param rotation Rotation in parent relative space.
|
||||
*/
|
||||
void setLocalRotation(const glm::quat rotation);
|
||||
|
||||
/**
|
||||
* Returns the transform matrix for this transform, in parent-relative
|
||||
* space.
|
||||
* @return The transform origin in parent-relative space.
|
||||
*/
|
||||
glm::mat4 getLocalTransform();
|
||||
|
||||
/**
|
||||
* Sets the local transform matrix for this transform.
|
||||
* @param transform Local (parent-relative) transform to set.
|
||||
*/
|
||||
void setLocalTransform(const glm::mat4 transform);
|
||||
|
||||
/**
|
||||
* Returns the position of the origin of this transform in world-space.
|
||||
*
|
||||
* @return Transform origin in world-space.
|
||||
*/
|
||||
glm::vec3 getWorldPosition();
|
||||
|
||||
/**
|
||||
* Returns the transformation matrix for this transform, in world-space.
|
||||
* @return The transform origin in world-space.
|
||||
*/
|
||||
glm::mat4 getWorldTransform();
|
||||
|
||||
/**
|
||||
* Updates the transform's world-space.
|
||||
* @param transform Sets the transform position in world-space.
|
||||
*/
|
||||
void setWorldTransform(const glm::mat4 transform);
|
||||
|
||||
/**
|
||||
* Updates the transform that this transform is a child of. Will also
|
||||
* handle disconnecting any existing parent.
|
||||
*
|
||||
* @param p Parent that this transform is now a child of.
|
||||
*/
|
||||
void setParent(const std::shared_ptr<SceneItem> p);
|
||||
|
||||
/**
|
||||
* Returns the parent transform of this transform, or nullptr if there is
|
||||
* no parent for this transform.
|
||||
* @return Pointer to the parent transform, or nullptr.
|
||||
*/
|
||||
std::weak_ptr<SceneItem> getParent();
|
||||
|
||||
/**
|
||||
* Returns true if this transform is a child of the given transform, this
|
||||
* climbs up the heirarchy until it finds a match.
|
||||
*
|
||||
* @param p Transform to check if this transform is a child of.
|
||||
* @return True if this transform is a child of the given transform.
|
||||
*/
|
||||
bool_t isChildOf(std::shared_ptr<SceneItem> p);
|
||||
|
||||
/**
|
||||
* Destroy this SceneItem.
|
||||
|
Reference in New Issue
Block a user