Built tileset logic
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@ -7,7 +7,7 @@
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#include "quad.h"
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void quadBuffer(primitive_t *primitive,
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void quadBuffer(primitive_t *primitive, float z,
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float x0, float y0, float u0, float v0,
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float x1, float y1, float u1, float v1,
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int32_t verticeStart, int32_t indiceStart
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@ -15,16 +15,16 @@ void quadBuffer(primitive_t *primitive,
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vertice_t *vertices = malloc(sizeof(vertice_t) * QUAD_VERTICE_COUNT);
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indice_t *indices = malloc(sizeof(indice_t) * QUAD_INDICE_COUNT);
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vertices[0].x = x0, vertices[0].y = y0, vertices[0].z = 0;
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vertices[0].x = x0, vertices[0].y = y0, vertices[0].z = z;
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vertices[0].u = u0, vertices[0].v = v0;
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vertices[1].x = x1, vertices[1].y = y0, vertices[1].z = 0;
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vertices[1].x = x1, vertices[1].y = y0, vertices[1].z = z;
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vertices[1].u = u1, vertices[1].v = v0;
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vertices[2].x = x0, vertices[2].y = y1, vertices[2].z = 0;
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vertices[2].x = x0, vertices[2].y = y1, vertices[2].z = z;
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vertices[2].u = u0, vertices[2].v = v1;
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vertices[3].x = x1, vertices[3].y = y1, vertices[3].z = 0;
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vertices[3].x = x1, vertices[3].y = y1, vertices[3].z = z;
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vertices[3].u = u1, vertices[3].v = v1;
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indices[0] = (indice_t)(verticeStart + 0);
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@ -42,13 +42,13 @@ void quadBuffer(primitive_t *primitive,
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free(indices);
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}
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primitive_t * quadCreate(
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primitive_t * quadCreate(float z,
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float x0, float y0, float u0, float v0,
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float x1, float y1, float u1, float v1
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) {
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primitive_t *primitive = primitiveCreate(4, 6);
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quadBuffer(primitive,
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quadBuffer(primitive, z,
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x0, y0, u0, v0,
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x1, y1, u1, v1,
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0, 0
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