Testing some crap
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@ -15,7 +15,7 @@ void UISprite::updatePositions() {
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UIComponent::updatePositions();
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QuadMesh::bufferQuadMesh(
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this->mesh,
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&this->mesh,
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glm::vec2(0, 0), glm::vec2(0, 0),
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glm::vec2(this->width, this->height), glm::vec2(1, 1),
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0, 0
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