Basic UI Alignment controls examples

This commit is contained in:
2023-12-21 11:21:16 -06:00
parent 457d740c73
commit 92f8b17db6
19 changed files with 497 additions and 101 deletions

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@ -6,7 +6,7 @@
#include "UICanvas.hpp"
#include "display/pass/RenderPass.hpp"
#include "display/mesh/QuadMesh.hpp"
#include "ui/UIComponent.hpp"
#include "ui/UIElement.hpp"
using namespace Dawn;
@ -36,15 +36,12 @@ void UICanvas::onDispose() {
std::vector<std::shared_ptr<IRenderPass>> UICanvas::getPasses(
struct RenderPassContext &ctx
) {
if(this->components.empty()) return {};
if(this->elements.empty()) return {};
glm::mat4 projection;
glm::mat4 view;
// data.projection = ctx.camera->getProjection();
// data.view = ctx.camera->getItem()->getWorldTransform();
// data.model = this->getItem()->getWorldTransform();
// Setup the projection and views
data.projection = glm::ortho(
0.0f, ctx.renderTarget->getWidth(),
ctx.renderTarget->getHeight(), 0.0f,
@ -53,24 +50,27 @@ struct RenderPassContext &ctx
data.view = glm::mat4(1.0f);
data.model = glm::mat4(1.0f);
// Reset the passes
this->passes.clear();
this->textureBindings.clear();
this->textures.clear();
quadCount = 0;
nextBinding = 0;
// Define the root alignment
// Alignment root
const glm::vec2 rootPosition = { 0, 0 };
const glm::vec2 rootSize = {
ctx.renderTarget->getWidth(),
ctx.renderTarget->getHeight()
};
const float_t rootScale = 1.0f;
// Get the quads for each component
auto itComponents = components.begin();
auto itComponents = elements.begin();
auto self = std::ref(*this);
while(itComponents != components.end()) {
while(itComponents != elements.end()) {
auto component = *itComponents;
component->updateAlignment(
glm::vec2(0, 0),
glm::vec2(ctx.renderTarget->getWidth(), ctx.renderTarget->getHeight()),
1.0f
);
component->updateAlignment(rootPosition, rootSize, rootScale);
component->getQuads(self);
++itComponents;
}
@ -139,6 +139,6 @@ void UICanvas::flushPass() {
textureBindings.clear();
}
void UICanvas::addComponent(std::shared_ptr<UIComponent> component) {
components.push_back(component);
void UICanvas::addElement(std::shared_ptr<UIElement> element) {
elements.push_back(element);
}

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@ -9,7 +9,7 @@
#include "display/shader/UIShader.hpp"
namespace Dawn {
class UIComponent;
class UIElement;
class UICanvas :
public SceneComponent,
@ -18,7 +18,7 @@ namespace Dawn {
private:
std::shared_ptr<Mesh> mesh;
UIShaderData data;
std::vector<std::shared_ptr<UIComponent>> components;
std::vector<std::shared_ptr<UIElement>> elements;
size_t quadCount = 0;
shadertexturebinding_t nextBinding = 0;
@ -68,6 +68,6 @@ namespace Dawn {
*
* @param component The component to add.
*/
void addComponent(std::shared_ptr<UIComponent> component);
void addElement(std::shared_ptr<UIElement> component);
};
}

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@ -5,7 +5,12 @@
target_sources(${DAWN_TARGET_NAME}
PRIVATE
UIComponent.cpp
UIAlignableElement.cpp
UIElement.cpp
UIRectangle.cpp
UILabel.cpp
)
UIMenu.cpp
)
# Subdirs
add_subdirectory(container)

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@ -3,12 +3,11 @@
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "UIComponent.hpp"
#include "assert/assert.hpp"
#include "UIAlignableElement.hpp"
using namespace Dawn;
UIComponent::UIComponent() {
UIAlignableElement::UIAlignableElement() {
alignUnit[0] = UIAlignmentUnit::SCALE;
alignUnit[1] = UIAlignmentUnit::SCALE;
alignUnit[2] = UIAlignmentUnit::SCALE;
@ -18,7 +17,7 @@ UIComponent::UIComponent() {
};
}
void UIComponent::updateAlignment(
void UIAlignableElement::updateSelfAlignment(
const glm::vec2 pPos,
const glm::vec2 pSize,
const float_t canvasScale
@ -180,18 +179,20 @@ void UIComponent::updateAlignment(
);
}
this->position += pPos;
this->eventAlignmentUpdated(position, size);
}
std::vector<std::shared_ptr<UIComponent>> UIComponent::getChildren() {
return {};
}
void UIComponent::getQuads(UICanvas &ctx) {
this->getSelfQuads(ctx);
void UIAlignableElement::updateAlignment(
const glm::vec2 pPos,
const glm::vec2 pSize,
const float_t canvasScale
) {
this->updateSelfAlignment(pPos, pSize, canvasScale);
// Now update children alignment
auto children = getChildren();
for(auto &c : children) {
c->getQuads(ctx);
c->updateAlignment(this->position, this->size, canvasScale);
}
}

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@ -0,0 +1,64 @@
// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "ui/UIElement.hpp"
namespace Dawn {
enum class UIAlignmentType {
START,
MIDDLE,
END,
STRETCH
};
enum class UIAlignmentUnit {
PIXEL,
SCALE,
PERCENT,
RATIO
};
class UIAlignableElement : public UIElement {
protected:
glm::vec2 position;
glm::vec2 size;
/**
* Updates the alignment of this element ONLY.
*
* @param parentPosition The position of the parent.
* @param parentSize The size of the parent.
* @param canvasScale The scale of the canvas.
*/
virtual void updateSelfAlignment(
const glm::vec2 parentPosition,
const glm::vec2 parentSize,
const float_t canvasScale
);
public:
// Primary alignment controls
glm::vec4 align = glm::vec4(0, 0, 0, 0);
enum UIAlignmentType alignX = UIAlignmentType::STRETCH;
enum UIAlignmentType alignY = UIAlignmentType::STRETCH;
enum UIAlignmentUnit alignUnit[4];
std::function<
void(const glm::vec2, const glm::vec2)
> eventAlignmentUpdated;
/**
* Constructor for the UIAlignableElement.
*/
UIAlignableElement();
void updateAlignment(
const glm::vec2 parentPosition,
const glm::vec2 parentSize,
const float_t canvasScale
) override;
};
}

37
src/dawn/ui/UIElement.cpp Normal file
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@ -0,0 +1,37 @@
// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "UIElement.hpp"
#include "assert/assert.hpp"
using namespace Dawn;
std::vector<std::shared_ptr<UIElement>> UIElement::getChildren() {
return {};
}
void UIElement::getSelfQuads(UICanvas &ctx) {
//Do nothing
}
void UIElement::getQuads(UICanvas &ctx) {
this->getSelfQuads(ctx);
auto children = getChildren();
for(auto &c : children) {
c->getQuads(ctx);
}
}
void UIElement::updateAlignment(
const glm::vec2 parentPosition,
const glm::vec2 parentSize,
const float_t canvasScale
) {
auto children = getChildren();
for(auto &c : children) {
c->updateAlignment(parentPosition, parentSize, canvasScale);
}
}

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@ -8,66 +8,23 @@
#include "component/ui/UICanvas.hpp"
namespace Dawn {
enum class UIAlignmentType {
START,
MIDDLE,
END,
STRETCH
};
enum class UIAlignmentUnit {
PIXEL,
SCALE,
PERCENT,
RATIO
};
class UIComponent {
class UIElement {
protected:
glm::vec2 position;
glm::vec2 size;
/**
* Virtual method overridden by the UIComponent to get the quads for the
* Virtual method overridden by the UIElement to get the quads for the
* component.
*
* @param alignment The alignment of this component.
* @param ctx The canvas to add the quads to.
*/
virtual void getSelfQuads(UICanvas &ctx) = 0;
/**
* Updates the alignment of this component based on the parent.
*
* @param parentPosition The position of the parent.
* @param parentSize The size of the parent.
*/
void updateAlignment(
const glm::vec2 parentPosition,
const glm::vec2 parentSize,
const float_t canvasScale
);
virtual void getSelfQuads(UICanvas &ctx);
public:
glm::vec4 align = glm::vec4(0, 0, 32, 32);
enum UIAlignmentType alignX = UIAlignmentType::START;
enum UIAlignmentType alignY = UIAlignmentType::START;
enum UIAlignmentUnit alignUnit[4];
std::function<
void(const glm::vec2, const glm::vec2)
> eventAlignmentUpdated;
/**
* Instantiates a new UIComponent.
*/
UIComponent();
/**
* Virtual method overridden by the UIComponent to get the children of
* Virtual method overridden by the UIElement to get the children of
* this component.
*/
virtual std::vector<std::shared_ptr<UIComponent>> getChildren();
virtual std::vector<std::shared_ptr<UIElement>> getChildren();
/**
* Method called by the UICanvas to get the quads for this component.
@ -76,6 +33,18 @@ namespace Dawn {
*/
void getQuads(UICanvas &ctx);
friend class UICanvas;
/**
* Updates the alignment of this component based on the parent. Typically
* left to the UIAlignableElement to implement, default implementation
* does nothing but invoke children.
*
* @param parentPosition The position of the parent.
* @param parentSize The size of the parent.
*/
virtual void updateAlignment(
const glm::vec2 parentPosition,
const glm::vec2 parentSize,
const float_t canvasScale
);
};
}

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@ -75,7 +75,7 @@ void UILabel::getSelfQuads(UICanvas &ctx) {
info.quad.z,
info.quad.w
},
COLOR_WHITE,
this->color,
UIShaderQuadStyle::FONT,
texture->texture
);

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@ -4,11 +4,11 @@
// https://opensource.org/licenses/MIT
#pragma once
#include "ui/UIComponent.hpp"
#include "ui/UIAlignableElement.hpp"
#include "display/font/TrueTypeTexture.hpp"
namespace Dawn {
class UILabel final : public UIComponent {
class UILabel final : public UIAlignableElement {
private:
std::shared_ptr<TrueTypeTexture> texture = nullptr;
std::wstring text = L"Hello World";
@ -18,6 +18,7 @@ namespace Dawn {
public:
bool_t wordWrap = true;
struct Color color = COLOR_WHITE;
/**
* Returns the font used for this label.

54
src/dawn/ui/UIMenu.cpp Normal file
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@ -0,0 +1,54 @@
// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "UIMenu.hpp"
using namespace Dawn;
std::vector<std::shared_ptr<UIElement>> UIMenu::getChildren() {
return children;
}
void UIMenu::setPosition(int32_t x, int32_t y) {
assertTrue(x >= 0, "X position must be greater than or equal to 0.");
assertTrue(y >= 0, "Y position must be greater than or equal to 0.");
assertTrue(x < columns, "X must be less than the number of columns.");
assertTrue(y < rows, "Y must be less than the number of rows.");
if(this->x == x && this->y == y) return;
this->x = x;
this->y = y;
eventPositionChanged.emit(x, y);
}
void UIMenu::setSize(int32_t columns, int32_t rows) {
assertTrue(columns > 0, "Columns must be greater than 0.");
assertTrue(rows > 0, "Rows must be greater than 0.");
assertTrue(columns > x, "Columns must be greater than current x position.");
assertTrue(rows > y, "Rows must be greater than current y position.");
if(this->columns == columns && this->rows == rows) return;
this->columns = columns;
this->rows = rows;
}
int32_t UIMenu::getX() {
return x;
}
int32_t UIMenu::getY() {
return y;
}
int32_t UIMenu::getColumns() {
return columns;
}
int32_t UIMenu::getRows() {
return rows;
}

67
src/dawn/ui/UIMenu.hpp Normal file
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@ -0,0 +1,67 @@
// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "ui/UIElement.hpp"
namespace Dawn {
class UIMenu final : public UIElement {
private:
int32_t x = 0;
int32_t y = 0;
int32_t columns = 1;
int32_t rows = 1;
public:
Event<int32_t, int32_t> eventPositionChanged;
std::vector<std::shared_ptr<UIElement>> children;
std::vector<std::shared_ptr<UIElement>> getChildren() override;
/**
* Sets the position of this menu.
*
* @param x The x position of this menu.
* @param y The y position of this menu.
*/
void setPosition(int32_t x, int32_t y);
/**
* Sets the size of this menu.
*
* @param columns The number of columns in this menu.
* @param rows The number of rows in this menu.
*/
void setSize(int32_t columns, int32_t rows);
/**
* Gets the x position of this menu.
*
* @return The x position of this menu.
*/
int32_t getX();
/**
* Gets the y position of this menu.
*
* @return The y position of this menu.
*/
int32_t getY();
/**
* Gets the number of columns in this menu.
*
* @return The number of columns in this menu.
*/
int32_t getColumns();
/**
* Gets the number of rows in this menu.
*
* @return The number of rows in this menu.
*/
int32_t getRows();
};
}

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@ -4,10 +4,10 @@
// https://opensource.org/licenses/MIT
#pragma once
#include "ui/UIComponent.hpp"
#include "ui/UIAlignableElement.hpp"
namespace Dawn {
class UIRectangle final : public UIComponent {
class UIRectangle final : public UIAlignableElement {
protected:
void getSelfQuads(UICanvas &ctx) override;

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@ -0,0 +1,10 @@
# Copyright (c) 2023 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DAWN_TARGET_NAME}
PRIVATE
UIGroupContainer.cpp
UIRowContainer.cpp
)

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@ -4,10 +4,11 @@
// https://opensource.org/licenses/MIT
#pragma once
#include "dawnlibs.hpp"
#include "ui/UIAlignableElement.hpp"
namespace Dawn {
struct UIAlign {
glm::vec2 position;
class UIContainer : public UIAlignableElement {
public:
};
}

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@ -0,0 +1,28 @@
// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "UIGroupContainer.hpp"
using namespace Dawn;
std::vector<std::shared_ptr<UIElement>> UIGroupContainer::getChildren() {
return this->children;
}
void UIGroupContainer::appendChild(std::shared_ptr<UIElement> child) {
assertNotNull(child, "Cannot append a null child!");
this->children.push_back(child);
}
void UIGroupContainer::removeChild(std::shared_ptr<UIElement> child) {
assertNotNull(child, "Cannot remove a null child!");
auto it = std::find(this->children.begin(), this->children.end(), child);
if(it == this->children.end()) return;
this->children.erase(it);
}
void UIGroupContainer::clearChildren() {
this->children.clear();
}

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@ -0,0 +1,36 @@
// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "ui/container/UIContainer.hpp"
namespace Dawn {
class UIGroupContainer : public UIContainer {
private:
std::vector<std::shared_ptr<UIElement>> children;
public:
std::vector<std::shared_ptr<UIElement>> getChildren() override;
/**
* Appends a child to this container.
*
* @param child Child to append.
*/
void appendChild(std::shared_ptr<UIElement> child);
/**
* Removes a child from this container.
*
* @param child Child to remove.
*/
void removeChild(std::shared_ptr<UIElement> child);
/**
* Removes all children from this container.
*/
void clearChildren();
};
}

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@ -0,0 +1,56 @@
// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "assert/assert.hpp"
#include "UIRowContainer.hpp"
using namespace Dawn;
std::vector<std::shared_ptr<UIElement>> UIRowContainer::getChildren() {
return this->children;
}
void UIRowContainer::appendChild(std::shared_ptr<UIElement> child) {
assertNotNull(child, "Cannot append a null child!");
this->children.push_back(child);
}
void UIRowContainer::removeChild(std::shared_ptr<UIElement> child) {
assertNotNull(child, "Cannot remove a null child!");
auto it = std::find(this->children.begin(), this->children.end(), child);
if(it == this->children.end()) return;
this->children.erase(it);
}
void UIRowContainer::clearChildren() {
this->children.clear();
}
void UIRowContainer::updateAlignment(
const glm::vec2 parentPosition,
const glm::vec2 parentSize,
const float_t canvasScale
) {
this->updateSelfAlignment(parentPosition, parentSize, canvasScale);
// Now we have our dimensions, divide evenly
auto children = this->getChildren();
float_t y = 0.0f;
float_t yPiece = this->size.y / (float_t)children.size();
// Update all children
for(auto &child : this->children) {
child->updateAlignment(
this->position + glm::vec2(0, y),
glm::vec2(
this->size.x,
yPiece
),
canvasScale
);
y += yPiece;
}
}

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@ -0,0 +1,42 @@
// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "ui/container/UIContainer.hpp"
namespace Dawn {
class UIRowContainer final : public UIContainer {
private:
std::vector<std::shared_ptr<UIElement>> children;
public:
std::vector<std::shared_ptr<UIElement>> getChildren() override;
/**
* Appends a child to this container.
*
* @param child Child to append.
*/
void appendChild(std::shared_ptr<UIElement> child);
/**
* Removes a child from this container.
*
* @param child Child to remove.
*/
void removeChild(std::shared_ptr<UIElement> child);
/**
* Removes all children from this container.
*/
void clearChildren();
void updateAlignment(
const glm::vec2 parentPosition,
const glm::vec2 parentSize,
const float_t canvasScale
) override;
};
}