Image Update
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@ -80,10 +80,27 @@
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////////////////////////////////////////////////////////////////////////////////
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// Suits
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////////////////////////////////////////////////////////////////////////////////
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#define CARD_SUIT_CLUBS 0x01
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#define CARD_SUIT_DIAMONDS 0x02
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#define CARD_SUIT_HEARTS 0x03
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#define CARD_SUIT_SPADES 0x04
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#define CARD_SUIT_CLUBS 0x0D
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#define CARD_SUIT_DIAMONDS 0x1A
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#define CARD_SUIT_HEARTS 0x27
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#define CARD_SUIT_SPADES 0x34
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////////////////////////////////////////////////////////////////////////////////
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// Card numbers
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////////////////////////////////////////////////////////////////////////////////
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#define CARD_ACE 0x00
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#define CARD_TWO 0x01
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#define CARD_THREE 0x02
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#define CARD_FOUR 0x03
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#define CARD_FIVE 0x04
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#define CARD_SIX 0x05
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#define CARD_SEVEN 0x06
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#define CARD_EIGHT 0x07
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#define CARD_NINE 0x08
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#define CARD_TEN 0x09
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#define CARD_JACK 0x0A
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#define CARD_QUEEN 0x0B
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#define CARD_KING 0x0C
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/** Count of cards in each suit */
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#define CARD_COUNT_PER_SUIT 13
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@ -110,7 +110,7 @@ typedef struct {
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/** Game's Shader */
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shader_t shader;
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/** Camera for the world and the GUI */
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camera_t cameraWorld, cameraGui;
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camera_t cameraWorld, cameraGui, cameraTest;
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/** Refer to POKER_GUI_HEIGHT */
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float guiWidth;
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