Testing some crap

This commit is contained in:
2022-10-30 00:39:07 -07:00
parent 37eaa706b7
commit 928b4b5447
19 changed files with 264 additions and 20 deletions

View File

@@ -30,7 +30,7 @@ void UIBorder::updatePositions() {
glm::vec2 innerDimensions = overallDimensions - (this->edgeDimensions * 2.0f);
// Top Left.
QuadMesh::bufferQuadMesh(this->mesh,
QuadMesh::bufferQuadMesh(&this->mesh,
glm::vec2(0, 0),
this->uv0,
edgeDimensions,
@@ -39,7 +39,7 @@ void UIBorder::updatePositions() {
);
// Top Center
QuadMesh::bufferQuadMesh(this->mesh,
QuadMesh::bufferQuadMesh(&this->mesh,
glm::vec2(edgeDimensions.x, 0),
this->uv0 + glm::vec2(oneThird.x, 0),
glm::vec2(edgeDimensions.x + innerDimensions.x, edgeDimensions.y),
@@ -48,7 +48,7 @@ void UIBorder::updatePositions() {
);
// Top Right
QuadMesh::bufferQuadMesh(this->mesh,
QuadMesh::bufferQuadMesh(&this->mesh,
glm::vec2(edgeDimensions.x + innerDimensions.x, 0),
this->uv0 + glm::vec2(oneThird.x * 2.0f, 0),
glm::vec2(overallDimensions.x, edgeDimensions.y),
@@ -57,7 +57,7 @@ void UIBorder::updatePositions() {
);
// Middle Left
QuadMesh::bufferQuadMesh(this->mesh,
QuadMesh::bufferQuadMesh(&this->mesh,
glm::vec2(0, edgeDimensions.y),
this->uv0 + glm::vec2(0, oneThird.y),
glm::vec2(edgeDimensions.x, edgeDimensions.y + innerDimensions.y),
@@ -66,7 +66,7 @@ void UIBorder::updatePositions() {
);
// Center
QuadMesh::bufferQuadMesh(this->mesh,
QuadMesh::bufferQuadMesh(&this->mesh,
edgeDimensions,
this->uv0 + oneThird,
edgeDimensions + innerDimensions,
@@ -75,7 +75,7 @@ void UIBorder::updatePositions() {
);
// Middle Right
QuadMesh::bufferQuadMesh(this->mesh,
QuadMesh::bufferQuadMesh(&this->mesh,
edgeDimensions + glm::vec2(innerDimensions.x, 0),
this->uv0 + glm::vec2(oneThird.x * 2.0f, oneThird.y),
edgeDimensions + innerDimensions + glm::vec2(edgeDimensions.x, 0),
@@ -84,7 +84,7 @@ void UIBorder::updatePositions() {
);
// Bottom Left
QuadMesh::bufferQuadMesh(this->mesh,
QuadMesh::bufferQuadMesh(&this->mesh,
glm::vec2(0.0f, edgeDimensions.y + innerDimensions.y),
this->uv0 + glm::vec2(0.0f, uv1.y - oneThird.y),
glm::vec2(edgeDimensions.x, overallDimensions.y),
@@ -93,7 +93,7 @@ void UIBorder::updatePositions() {
);
// Bottom Center
QuadMesh::bufferQuadMesh(this->mesh,
QuadMesh::bufferQuadMesh(&this->mesh,
edgeDimensions + glm::vec2(0.0f, innerDimensions.y),
this->uv1 - oneThird,
overallDimensions - glm::vec2(edgeDimensions.x, 0.0f),
@@ -102,7 +102,7 @@ void UIBorder::updatePositions() {
);
// Bottom Right
QuadMesh::bufferQuadMesh(this->mesh,
QuadMesh::bufferQuadMesh(&this->mesh,
overallDimensions - edgeDimensions,
this->uv1 - oneThird,
overallDimensions,