Testing some crap
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@ -30,7 +30,7 @@ void UIBorder::updatePositions() {
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glm::vec2 innerDimensions = overallDimensions - (this->edgeDimensions * 2.0f);
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// Top Left.
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QuadMesh::bufferQuadMesh(this->mesh,
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QuadMesh::bufferQuadMesh(&this->mesh,
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glm::vec2(0, 0),
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this->uv0,
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edgeDimensions,
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@ -39,7 +39,7 @@ void UIBorder::updatePositions() {
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);
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// Top Center
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QuadMesh::bufferQuadMesh(this->mesh,
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QuadMesh::bufferQuadMesh(&this->mesh,
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glm::vec2(edgeDimensions.x, 0),
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this->uv0 + glm::vec2(oneThird.x, 0),
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glm::vec2(edgeDimensions.x + innerDimensions.x, edgeDimensions.y),
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@ -48,7 +48,7 @@ void UIBorder::updatePositions() {
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);
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// Top Right
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QuadMesh::bufferQuadMesh(this->mesh,
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QuadMesh::bufferQuadMesh(&this->mesh,
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glm::vec2(edgeDimensions.x + innerDimensions.x, 0),
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this->uv0 + glm::vec2(oneThird.x * 2.0f, 0),
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glm::vec2(overallDimensions.x, edgeDimensions.y),
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@ -57,7 +57,7 @@ void UIBorder::updatePositions() {
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);
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// Middle Left
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QuadMesh::bufferQuadMesh(this->mesh,
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QuadMesh::bufferQuadMesh(&this->mesh,
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glm::vec2(0, edgeDimensions.y),
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this->uv0 + glm::vec2(0, oneThird.y),
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glm::vec2(edgeDimensions.x, edgeDimensions.y + innerDimensions.y),
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@ -66,7 +66,7 @@ void UIBorder::updatePositions() {
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);
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// Center
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QuadMesh::bufferQuadMesh(this->mesh,
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QuadMesh::bufferQuadMesh(&this->mesh,
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edgeDimensions,
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this->uv0 + oneThird,
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edgeDimensions + innerDimensions,
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@ -75,7 +75,7 @@ void UIBorder::updatePositions() {
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);
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// Middle Right
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QuadMesh::bufferQuadMesh(this->mesh,
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QuadMesh::bufferQuadMesh(&this->mesh,
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edgeDimensions + glm::vec2(innerDimensions.x, 0),
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this->uv0 + glm::vec2(oneThird.x * 2.0f, oneThird.y),
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edgeDimensions + innerDimensions + glm::vec2(edgeDimensions.x, 0),
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@ -84,7 +84,7 @@ void UIBorder::updatePositions() {
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);
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// Bottom Left
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QuadMesh::bufferQuadMesh(this->mesh,
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QuadMesh::bufferQuadMesh(&this->mesh,
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glm::vec2(0.0f, edgeDimensions.y + innerDimensions.y),
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this->uv0 + glm::vec2(0.0f, uv1.y - oneThird.y),
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glm::vec2(edgeDimensions.x, overallDimensions.y),
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@ -93,7 +93,7 @@ void UIBorder::updatePositions() {
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);
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// Bottom Center
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QuadMesh::bufferQuadMesh(this->mesh,
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QuadMesh::bufferQuadMesh(&this->mesh,
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edgeDimensions + glm::vec2(0.0f, innerDimensions.y),
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this->uv1 - oneThird,
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overallDimensions - glm::vec2(edgeDimensions.x, 0.0f),
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@ -102,7 +102,7 @@ void UIBorder::updatePositions() {
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);
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// Bottom Right
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QuadMesh::bufferQuadMesh(this->mesh,
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QuadMesh::bufferQuadMesh(&this->mesh,
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overallDimensions - edgeDimensions,
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this->uv1 - oneThird,
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overallDimensions,
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@ -15,7 +15,7 @@ void UISprite::updatePositions() {
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UIComponent::updatePositions();
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QuadMesh::bufferQuadMesh(
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this->mesh,
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&this->mesh,
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glm::vec2(0, 0), glm::vec2(0, 0),
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glm::vec2(this->width, this->height), glm::vec2(1, 1),
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0, 0
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