Shaders improved

This commit is contained in:
2023-11-12 20:10:53 -06:00
parent 5d3adb3013
commit 91a91a5404
12 changed files with 22 additions and 40 deletions

View File

@ -4,7 +4,6 @@
// https://opensource.org/licenses/MIT
#pragma once
#include "assert/assertgl.hpp"
#include "display/BackBufferRenderTarget.hpp"
#include "display/shader/ShaderManager.hpp"
#include "display/shader/shaders/SimpleTexturedShader.hpp"
@ -23,9 +22,9 @@ namespace Dawn {
public:
std::shared_ptr<BackBufferRenderTarget> backBuffer;
SimpleTexturedShader *simpleTexturedShader = nullptr;
UIShader *uiShader = nullptr;
FontShader *fontShader = nullptr;
std::shared_ptr<SimpleTexturedShader> simpleTexturedShader;
std::shared_ptr<UIShader> uiShader;
std::shared_ptr<FontShader> fontShader;
/**
* Construct a new RenderManager for a game instance.
@ -35,8 +34,8 @@ namespace Dawn {
std::shared_ptr<RenderTarget> getBackBuffer() override;
std::shared_ptr<RenderPipeline> getRenderPipeline() override;
std::shared_ptr<ShaderManager> getShaderManager() override;
void setRenderFlags(flag_t renderFlags) override;
void init(std::weak_ptr<DawnGame> game) override;
void setRenderFlags(const flag_t renderFlags) override;
void init(const std::weak_ptr<DawnGame> game) override;
void update() override;
/**