Shaders improved
This commit is contained in:
@ -4,7 +4,6 @@
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "assert/assertgl.hpp"
|
||||
#include "display/BackBufferRenderTarget.hpp"
|
||||
#include "display/shader/ShaderManager.hpp"
|
||||
#include "display/shader/shaders/SimpleTexturedShader.hpp"
|
||||
@ -23,9 +22,9 @@ namespace Dawn {
|
||||
|
||||
public:
|
||||
std::shared_ptr<BackBufferRenderTarget> backBuffer;
|
||||
SimpleTexturedShader *simpleTexturedShader = nullptr;
|
||||
UIShader *uiShader = nullptr;
|
||||
FontShader *fontShader = nullptr;
|
||||
std::shared_ptr<SimpleTexturedShader> simpleTexturedShader;
|
||||
std::shared_ptr<UIShader> uiShader;
|
||||
std::shared_ptr<FontShader> fontShader;
|
||||
|
||||
/**
|
||||
* Construct a new RenderManager for a game instance.
|
||||
@ -35,8 +34,8 @@ namespace Dawn {
|
||||
std::shared_ptr<RenderTarget> getBackBuffer() override;
|
||||
std::shared_ptr<RenderPipeline> getRenderPipeline() override;
|
||||
std::shared_ptr<ShaderManager> getShaderManager() override;
|
||||
void setRenderFlags(flag_t renderFlags) override;
|
||||
void init(std::weak_ptr<DawnGame> game) override;
|
||||
void setRenderFlags(const flag_t renderFlags) override;
|
||||
void init(const std::weak_ptr<DawnGame> game) override;
|
||||
void update() override;
|
||||
|
||||
/**
|
||||
|
Reference in New Issue
Block a user