Shaders improved
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@ -8,10 +8,6 @@
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using namespace Dawn;
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InputManager::InputManager(DawnGame *game) : IInputManager<int32_t>(game) {
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}
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float_t InputManager::getInputValue(int32_t axis) {
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auto exist = this->rawInputValues.find(axis);
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if(exist == this->rawInputValues.end()) return 0.0f;
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@ -17,7 +17,5 @@ namespace Dawn {
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public:
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std::map<int32_t, float_t> rawInputValues;
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InputManager(DawnGame *game);
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};
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}
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