Added input manager final version
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@ -23,8 +23,8 @@ game_t * gameInit(platform_t *platform) {
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return game;
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}
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void gameUpdate(game_t *game) {
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engineUpdate(game->engine);
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uint32_t gameUpdate(game_t *game) {
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return engineUpdate(game->engine);
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}
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void gameDispose(game_t *game) {
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