This commit is contained in:
2025-09-20 17:57:56 -05:00
parent a896b772fb
commit 90c3b6149e
16 changed files with 469 additions and 74 deletions

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@@ -31,6 +31,7 @@ add_subdirectory(assert)
add_subdirectory(console) add_subdirectory(console)
add_subdirectory(display) add_subdirectory(display)
add_subdirectory(engine) add_subdirectory(engine)
add_subdirectory(input)
add_subdirectory(time) add_subdirectory(time)
# Platform-specific settings # Platform-specific settings

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@@ -52,7 +52,7 @@
assertTrueImpl( assertTrueImpl(
file, file,
line, line,
pointer != NULL, pointer != NULL && pointer != nullptr,
message message
); );

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@@ -13,16 +13,23 @@ Console::Console(void) :
variables(), variables(),
buffer() buffer()
{ {
this->registerCommand("echo", [](auto console, auto args) {
if(args.size() == 0) {
console.print("Usage: echo <message>");
return;
}
console.print("%s", args[0].c_str());
});
} }
void Console::registerCommand( void Console::registerCommand(
const std::string &cmd, const std::string &cmd,
const std::function<void(std::vector<std::string>&)> &callback const std::function<void(Console&, const std::vector<std::string>&)> &cb
) { ) {
assertTrue(cmd.length() > 0, "cmd length must be > 0"); assertTrue(cmd.length() > 0, "cmd length must be > 0");
assertTrue(callback != nullptr, "callback must not be null"); assertTrue(cb != nullptr, "callback must not be null");
this->commands[cmd] = callback; this->commands[cmd] = cb;
} }
template<typename T> template<typename T>
@@ -121,7 +128,7 @@ void Console::update() {
printf("Console: Variable '%s' ", cmdName.c_str()); printf("Console: Variable '%s' ", cmdName.c_str());
continue; continue;
} }
itCmd->second(args); itCmd->second(*this, args);
} }
buffer.clear(); buffer.clear();
} }
@@ -141,6 +148,20 @@ void Console::exec(const std::string &str) {
} }
} }
void Console::print(const char_t *fmt, ...) {
va_list args;
va_start(args, fmt);
vprintf(fmt, args);
printf("\n");
va_end(args);
}
void Console::print(std::string str) {
this->print("%s", str.c_str());
}
Console::~Console(void) { Console::~Console(void) {
} }

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@@ -10,7 +10,8 @@ namespace Dawn {
struct Console { struct Console {
private: private:
std::map< std::map<
std::string, std::function<void(std::vector<std::string>&)> std::string,
std::function<void(Console&, const std::vector<std::string>&)>
> commands; > commands;
std::map<std::string, std::pair< std::map<std::string, std::pair<
@@ -31,11 +32,11 @@ namespace Dawn {
* Registers a command with the console. * Registers a command with the console.
* *
* @param cmd The command string. * @param cmd The command string.
* @param callback The callback function for the command. * @param cb The callback function for the command.
*/ */
void registerCommand( void registerCommand(
const std::string &cmd, const std::string &cmd,
const std::function<void(std::vector<std::string>&)> &callback const std::function<void(Console&, const std::vector<std::string>&)> &cb
); );
/** /**
@@ -64,6 +65,21 @@ namespace Dawn {
*/ */
void exec(const std::string &str); void exec(const std::string &str);
/**
* Prints a formatted string to the console output.
*
* @param fmt The format string.
* @param ... The format arguments.
*/
void print(const char_t *fmt, ...);
/**
* Prints a string to the console output.
*
* @param str The string to print.
*/
void print(std::string str);
/** /**
* Destructs the console. * Destructs the console.
*/ */

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@@ -8,11 +8,12 @@
using namespace Dawn; using namespace Dawn;
Display::Display(void) : Display::Display(Engine &engine) :
#if DAWN_SDL2 #if DAWN_SDL2
glContext(nullptr), glContext(nullptr),
window(nullptr) window(nullptr),
#endif #endif
engine(engine)
{ {
#if DAWN_SDL2 #if DAWN_SDL2
uint32_t flags = SDL_INIT_VIDEO; uint32_t flags = SDL_INIT_VIDEO;
@@ -72,14 +73,14 @@ void Display::update(void) {
while(SDL_PollEvent(&event)) { while(SDL_PollEvent(&event)) {
switch(event.type) { switch(event.type) {
case SDL_QUIT: { case SDL_QUIT: {
Engine::getInstance()->console.exec("exit"); engine.console.exec("exit");
break; break;
} }
case SDL_WINDOWEVENT: { case SDL_WINDOWEVENT: {
switch(event.window.event) { switch(event.window.event) {
case SDL_WINDOWEVENT_CLOSE: { case SDL_WINDOWEVENT_CLOSE: {
Engine::getInstance()->console.exec("exit"); engine.console.exec("exit");
break; break;
} }

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@@ -7,8 +7,11 @@
#include "dawn.hpp" #include "dawn.hpp"
namespace Dawn { namespace Dawn {
struct Engine;
struct Display { struct Display {
private: private:
Engine &engine;
#if DAWN_SDL2 #if DAWN_SDL2
SDL_Window* window; SDL_Window* window;
SDL_GLContext glContext; SDL_GLContext glContext;
@@ -20,8 +23,10 @@ namespace Dawn {
/** /**
* Display constructor * Display constructor
*
* @param engine The engine instance.
*/ */
Display(void); Display(Engine &engine);
/** /**
* Update the display (swap buffers, etc.) * Update the display (swap buffers, etc.)

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@@ -7,21 +7,13 @@
using namespace Dawn; using namespace Dawn;
std::shared_ptr<Engine> Engine::instance = nullptr;
std::shared_ptr<Engine> Engine::getInstance() {
if(!Engine::instance) {
Engine::instance = std::make_shared<Engine>();
}
return Engine::instance;
}
Engine::Engine() : Engine::Engine() :
time(), time(),
console(), console(),
display() display(*this),
input(*this)
{ {
console.registerCommand("exit", [this](std::vector<std::string> &args) { console.registerCommand("exit", [this](auto console, auto args) {
this->exitRequested = true; this->exitRequested = true;
}); });
} }
@@ -32,6 +24,7 @@ bool_t Engine::isExitRequested() const {
void Engine::update(void) { void Engine::update(void) {
time.update(); time.update();
input.update();
console.update(); console.update();
display.update(); display.update();
} }

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@@ -7,11 +7,12 @@
#include "time/Time.hpp" #include "time/Time.hpp"
#include "console/Console.hpp" #include "console/Console.hpp"
#include "display/Display.hpp" #include "display/Display.hpp"
#include "input/Input.hpp"
namespace Dawn { namespace Dawn {
struct Engine { struct Engine {
private: private:
static std::shared_ptr<Engine> instance; static Engine* instance;
bool_t exitRequested = false; bool_t exitRequested = false;
@@ -19,13 +20,7 @@ namespace Dawn {
Time time; Time time;
Console console; Console console;
Display display; Display display;
Input input;
/**
* Get the singleton instance of the engine.
*
* @return A shared pointer to the engine instance.
*/
static std::shared_ptr<Engine> getInstance();
/** /**
* Constructor for the Dawn engine. * Constructor for the Dawn engine.

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@@ -8,4 +8,5 @@ target_sources(${DAWN_TARGET_NAME}
PRIVATE PRIVATE
Input.cpp Input.cpp
InputButton.cpp InputButton.cpp
InputBind.cpp
) )

View File

@@ -4,57 +4,239 @@
// https://opensource.org/licenses/MIT // https://opensource.org/licenses/MIT
#include "Input.hpp" #include "Input.hpp"
#include "assert/Assert.hpp"
#include "engine/Engine.hpp"
using namespace Dawn; using namespace Dawn;
Input::Input(void) : Input::Input(Engine &engine) :
engine(engine),
states({}), states({}),
buttons({}) buttons({})
{ {
engine.console.registerCommand("bind", [this](auto console, auto args) {
if(args.size() == 0) {
this->engine.console.print("Usage: bind <input> [command]");
return;
} }
float_t Input::getCurrent(const InputBind &bind) const { // Find input by name.
auto it = states.find(bind); auto itButton = this->buttons.begin();
if(it != states.end()) { while(itButton != this->buttons.end()) {
return it->second.current; if(itButton->getName() == args[0]) break;
++itButton;
} }
if(itButton == this->buttons.end()) {
this->engine.console.print("No such input: %s", args[0].c_str());
return;
}
// Is there a second arg?
if(args.size() == 1) {
auto bind = itButton->getBind();
if(bind) {
console.print(bind->getName());
} else {
console.print(itButton->getCommand());
}
return;
}
// Is there a bind for the arg?
auto itBind = InputBind::ALL_BINDS.begin();
while(itBind != InputBind::ALL_BINDS.end()) {
if(strcasecmp((*itBind)->getName().c_str(),args[1].c_str()) == 0) break;
++itBind;
}
// This is a bind?
if(itBind != InputBind::ALL_BINDS.end()) {
itButton->setBind(const_cast<InputBind*>(*itBind));
return;
}
// This is a command then.
itButton->setCommand(args[1]);
});
#if DAWN_SDL2
buttons.push_back(InputButton("esc", InputButtonType::KEY, { .scancode = SDL_SCANCODE_ESCAPE }));
buttons.push_back(InputButton("1", InputButtonType::KEY, { .scancode = SDL_SCANCODE_1 }));
buttons.push_back(InputButton("2", InputButtonType::KEY, { .scancode = SDL_SCANCODE_2 }));
buttons.push_back(InputButton("3", InputButtonType::KEY, { .scancode = SDL_SCANCODE_3 }));
buttons.push_back(InputButton("4", InputButtonType::KEY, { .scancode = SDL_SCANCODE_4 }));
buttons.push_back(InputButton("5", InputButtonType::KEY, { .scancode = SDL_SCANCODE_5 }));
buttons.push_back(InputButton("6", InputButtonType::KEY, { .scancode = SDL_SCANCODE_6 }));
buttons.push_back(InputButton("7", InputButtonType::KEY, { .scancode = SDL_SCANCODE_7 }));
buttons.push_back(InputButton("8", InputButtonType::KEY, { .scancode = SDL_SCANCODE_8 }));
buttons.push_back(InputButton("9", InputButtonType::KEY, { .scancode = SDL_SCANCODE_9 }));
buttons.push_back(InputButton("0", InputButtonType::KEY, { .scancode = SDL_SCANCODE_0 }));
buttons.push_back(InputButton("-", InputButtonType::KEY, { .scancode = SDL_SCANCODE_MINUS }));
buttons.push_back(InputButton("backspace", InputButtonType::KEY, { .scancode = SDL_SCANCODE_BACKSPACE }));
buttons.push_back(InputButton("tab", InputButtonType::KEY, { .scancode = SDL_SCANCODE_TAB }));
buttons.push_back(InputButton("q", InputButtonType::KEY, { .scancode = SDL_SCANCODE_Q }));
buttons.push_back(InputButton("w", InputButtonType::KEY, { .scancode = SDL_SCANCODE_W }));
buttons.push_back(InputButton("e", InputButtonType::KEY, { .scancode = SDL_SCANCODE_E }));
buttons.push_back(InputButton("r", InputButtonType::KEY, { .scancode = SDL_SCANCODE_R }));
buttons.push_back(InputButton("t", InputButtonType::KEY, { .scancode = SDL_SCANCODE_T }));
buttons.push_back(InputButton("y", InputButtonType::KEY, { .scancode = SDL_SCANCODE_Y }));
buttons.push_back(InputButton("u", InputButtonType::KEY, { .scancode = SDL_SCANCODE_U }));
buttons.push_back(InputButton("i", InputButtonType::KEY, { .scancode = SDL_SCANCODE_I }));
buttons.push_back(InputButton("o", InputButtonType::KEY, { .scancode = SDL_SCANCODE_O }));
buttons.push_back(InputButton("p", InputButtonType::KEY, { .scancode = SDL_SCANCODE_P }));
buttons.push_back(InputButton("[", InputButtonType::KEY, { .scancode = SDL_SCANCODE_LEFTBRACKET }));
buttons.push_back(InputButton("]", InputButtonType::KEY, { .scancode = SDL_SCANCODE_RIGHTBRACKET }));
buttons.push_back(InputButton("enter", InputButtonType::KEY, { .scancode = SDL_SCANCODE_RETURN }));
buttons.push_back(InputButton("a", InputButtonType::KEY, { .scancode = SDL_SCANCODE_A }));
buttons.push_back(InputButton("s", InputButtonType::KEY, { .scancode = SDL_SCANCODE_S }));
buttons.push_back(InputButton("d", InputButtonType::KEY, { .scancode = SDL_SCANCODE_D }));
buttons.push_back(InputButton("f", InputButtonType:: KEY, { .scancode = SDL_SCANCODE_F }));
buttons.push_back(InputButton("g", InputButtonType::KEY, { .scancode = SDL_SCANCODE_G }));
buttons.push_back(InputButton("h", InputButtonType::KEY, { .scancode = SDL_SCANCODE_H }));
buttons.push_back(InputButton("j", InputButtonType::KEY, { .scancode = SDL_SCANCODE_J }));
buttons.push_back(InputButton("k", InputButtonType::KEY, { .scancode = SDL_SCANCODE_K }));
buttons.push_back(InputButton("l", InputButtonType::KEY, { .scancode = SDL_SCANCODE_L }));
buttons.push_back(InputButton(";", InputButtonType::KEY, { .scancode = SDL_SCANCODE_SEMICOLON }));
buttons.push_back(InputButton("'", InputButtonType::KEY, { .scancode = SDL_SCANCODE_APOSTROPHE }));
buttons.push_back(InputButton("`", InputButtonType::KEY, { .scancode = SDL_SCANCODE_GRAVE }));
buttons.push_back(InputButton("\\", InputButtonType::KEY, { .scancode = SDL_SCANCODE_BACKSLASH }));
buttons.push_back(InputButton("z", InputButtonType::KEY, { .scancode = SDL_SCANCODE_Z }));
buttons.push_back(InputButton("x", InputButtonType::KEY, { .scancode = SDL_SCANCODE_X }));
buttons.push_back(InputButton("c", InputButtonType::KEY, { .scancode = SDL_SCANCODE_C }));
buttons.push_back(InputButton("v", InputButtonType::KEY, { .scancode = SDL_SCANCODE_V }));
buttons.push_back(InputButton("b", InputButtonType::KEY, { .scancode = SDL_SCANCODE_B }));
buttons.push_back(InputButton("n", InputButtonType::KEY, { .scancode = SDL_SCANCODE_N }));
buttons.push_back(InputButton("m", InputButtonType::KEY, { .scancode = SDL_SCANCODE_M }));
buttons.push_back(InputButton(",", InputButtonType::KEY, { .scancode = SDL_SCANCODE_COMMA }));
buttons.push_back(InputButton(".", InputButtonType::KEY, { .scancode = SDL_SCANCODE_PERIOD }));
buttons.push_back(InputButton("/", InputButtonType::KEY, { .scancode = SDL_SCANCODE_SLASH }));
buttons.push_back(InputButton("space", InputButtonType::KEY, { .scancode = SDL_SCANCODE_SPACE }));
buttons.push_back(InputButton("capslock", InputButtonType::KEY, { .scancode = SDL_SCANCODE_CAPSLOCK }));
buttons.push_back(InputButton("f1", InputButtonType::KEY, { .scancode = SDL_SCANCODE_F1 }));
buttons.push_back(InputButton("f2", InputButtonType::KEY, { .scancode = SDL_SCANCODE_F2 }));
buttons.push_back(InputButton("f3", InputButtonType::KEY, { .scancode = SDL_SCANCODE_F3 }));
buttons.push_back(InputButton("f4", InputButtonType::KEY, { .scancode = SDL_SCANCODE_F4 }));
buttons.push_back(InputButton("f5", InputButtonType::KEY, { .scancode = SDL_SCANCODE_F5 }));
buttons.push_back(InputButton("f6", InputButtonType::KEY, { .scancode = SDL_SCANCODE_F6 }));
buttons.push_back(InputButton("f7", InputButtonType::KEY, { .scancode = SDL_SCANCODE_F7 }));
buttons.push_back(InputButton("f8", InputButtonType::KEY, { .scancode = SDL_SCANCODE_F8 }));
buttons.push_back(InputButton("f9", InputButtonType::KEY, { .scancode = SDL_SCANCODE_F9 }));
buttons.push_back(InputButton("f10", InputButtonType::KEY, { .scancode = SDL_SCANCODE_F10 }));
buttons.push_back(InputButton("f11", InputButtonType::KEY, { .scancode = SDL_SCANCODE_F11 }));
buttons.push_back(InputButton("f12", InputButtonType::KEY, { .scancode = SDL_SCANCODE_F12 }));
buttons.push_back(InputButton("printscreen", InputButtonType::KEY, { .scancode = SDL_SCANCODE_PRINTSCREEN }));
buttons.push_back(InputButton("scrolllock", InputButtonType::KEY, { .scancode = SDL_SCANCODE_SCROLLLOCK }));
buttons.push_back(InputButton("pause", InputButtonType::KEY, { .scancode = SDL_SCANCODE_PAUSE }));
buttons.push_back(InputButton("insert", InputButtonType::KEY, { .scancode = SDL_SCANCODE_INSERT }));
buttons.push_back(InputButton("home", InputButtonType::KEY, { .scancode = SDL_SCANCODE_HOME }));
buttons.push_back(InputButton("end", InputButtonType::KEY, { .scancode = SDL_SCANCODE_END }));
buttons.push_back(InputButton("pageup", InputButtonType::KEY, { .scancode = SDL_SCANCODE_PAGEUP }));
buttons.push_back(InputButton("pagedown", InputButtonType::KEY, { .scancode = SDL_SCANCODE_PAGEDOWN }));
buttons.push_back(InputButton("delete", InputButtonType::KEY, { .scancode = SDL_SCANCODE_DELETE }));
buttons.push_back(InputButton("right", InputButtonType::KEY, { .scancode = SDL_SCANCODE_RIGHT }));
buttons.push_back(InputButton("left", InputButtonType::KEY, { .scancode = SDL_SCANCODE_LEFT }));
buttons.push_back(InputButton("down", InputButtonType::KEY, { .scancode = SDL_SCANCODE_DOWN }));
buttons.push_back(InputButton("up", InputButtonType::KEY, { .scancode = SDL_SCANCODE_UP }));
buttons.push_back(InputButton("numlock", InputButtonType::KEY, { .scancode = SDL_SCANCODE_NUMLOCKCLEAR }));
buttons.push_back(InputButton("kp_divide", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_DIVIDE }));
buttons.push_back(InputButton("kp_multiply", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_MULTIPLY }));
buttons.push_back(InputButton("kp_minus", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_MINUS }));
buttons.push_back(InputButton("kp_plus", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_PLUS }));
buttons.push_back(InputButton("kp_enter", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_ENTER }));
buttons.push_back(InputButton("kp_1", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_1 }));
buttons.push_back(InputButton("kp_2", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_2 }));
buttons.push_back(InputButton("kp_3", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_3 }));
buttons.push_back(InputButton("kp_4", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_4 }));
buttons.push_back(InputButton("kp_5", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_5 }));
buttons.push_back(InputButton("kp_6", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_6 }));
buttons.push_back(InputButton("kp_7", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_7 }));
buttons.push_back(InputButton("kp_8", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_8 }));
buttons.push_back(InputButton("kp_9", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_9 }));
buttons.push_back(InputButton("kp_0", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_0 }));
buttons.push_back(InputButton("kp_period", InputButtonType::KEY, { .scancode = SDL_SCANCODE_KP_PERIOD }));
buttons.push_back(InputButton("ctrl", InputButtonType::KEY, { .scancode = SDL_SCANCODE_LCTRL }));
buttons.push_back(InputButton("shift", InputButtonType::KEY, { .scancode = SDL_SCANCODE_LSHIFT }));
buttons.push_back(InputButton("alt", InputButtonType::KEY, { .scancode = SDL_SCANCODE_LALT }));
buttons.push_back(InputButton("rctrl", InputButtonType::KEY, { .scancode = SDL_SCANCODE_RCTRL }));
buttons.push_back(InputButton("rshift", InputButtonType::KEY, { .scancode = SDL_SCANCODE_RSHIFT }));
buttons.push_back(InputButton("ralt", InputButtonType::KEY, { .scancode = SDL_SCANCODE_RALT }));
#endif
}
float_t Input::getCurrent(const InputBind *bind) const {
assertNotNull(bind, "Input bind cannot be NULL");
auto it = states.find(bind);
if(it != states.end()) return it->second.current;
return 0.0f; return 0.0f;
} }
float_t Input::getPrevious(const InputBind &bind) const { float_t Input::getPrevious(const InputBind* bind) const {
assertNotNull(bind, "Input bind cannot be NULL");
auto it = states.find(bind); auto it = states.find(bind);
if(it != states.end()) { if(it != states.end()) return it->second.previous;
return it->second.previous;
}
return 0.0f; return 0.0f;
} }
float_t Input::getWhen(const InputBind &bind) const { float_t Input::getWhen(const InputBind *bind) const {
auto it = states.find(bind); auto it = states.find(bind);
if(it != states.end()) { if(it != states.end()) return it->second.when;
return it->second.when;
}
return 0.0f; return 0.0f;
} }
bool_t Input::isDown(const InputBind &bind) const { bool_t Input::isDown(const InputBind* bind) const {
assertNotNull(bind, "Input bind cannot be NULL");
return this->getCurrent(bind) != 0.0f; return this->getCurrent(bind) != 0.0f;
} }
bool_t Input::isUp(const InputBind &bind) const { bool_t Input::isUp(const InputBind* bind) const {
assertNotNull(bind, "Input bind cannot be NULL");
return this->getCurrent(bind) == 0.0f; return this->getCurrent(bind) == 0.0f;
} }
bool_t Input::wasPressed(const InputBind &bind) const { bool_t Input::wasPressed(const InputBind* bind) const {
assertNotNull(bind, "Input bind cannot be NULL");
return this->getPrevious(bind) == 0.0f && this->getCurrent(bind) != 0.0f; return this->getPrevious(bind) == 0.0f && this->getCurrent(bind) != 0.0f;
} }
bool_t Input::wasReleased(const InputBind &bind) const { bool_t Input::wasReleased(const InputBind* bind) const {
assertNotNull(bind, "Input bind cannot be NULL");
return this->getPrevious(bind) != 0.0f && this->getCurrent(bind) == 0.0f; return this->getPrevious(bind) != 0.0f && this->getCurrent(bind) == 0.0f;
} }
void Input::update(void) { void Input::update(void) {
// Reset all input bind states
for(auto &state : this->states) {
state.second.previous = state.second.current;
state.second.current = 0.0f;
}
// Update button states.
auto itButton = this->buttons.begin();
while(itButton != this->buttons.end()) {
itButton->update();
if(itButton->getCurrent() != 0.0f) {
// Exec command if actuated this tick.
auto cmd = itButton->getCommand();
if(itButton->getPrevious() == 0.0f && cmd.length() > 0) {
engine.console.exec(cmd);
} else {
// If bound to an input, update the bind state.
auto bind = itButton->getBind();
if(bind != nullptr) {
states[bind].when = engine.time.time;
states[bind].current = fmaxf(
states[bind].current, itButton->getCurrent()
);
}
}
}
++itButton;
}
} }
Input::~Input(void) { Input::~Input(void) {

View File

@@ -7,31 +7,27 @@
#include "InputButton.hpp" #include "InputButton.hpp"
namespace Dawn { namespace Dawn {
enum class InputBind {
UP = "UP",
DOWN = "DOWN",
LEFT = "LEFT",
RIGHT = "RIGHT",
ACCEPT = "ACCEPT",
CANCEL = "CANCEL"
};
struct InputBindState { struct InputBindState {
float_t current; float_t current;
float_t previous; float_t previous;
float_t when; float_t when;
}; };
struct Engine;
struct Input { struct Input {
private: private:
std::map<InputBind, InputBindState> states; std::map<const InputBind*, InputBindState> states;
std::vector<InputButton> buttons; std::vector<InputButton> buttons;
Engine &engine;
public: public:
/** /**
* Initializes the input manager. * Initializes the input manager.
*
* @param engine The engine instance.
*/ */
Input(void); Input(Engine &engine);
/** /**
* Returns the current state of the input bind. * Returns the current state of the input bind.
@@ -39,7 +35,7 @@ namespace Dawn {
* @param bind The input bind to check. * @param bind The input bind to check.
* @return The current state of the input bind. * @return The current state of the input bind.
*/ */
float_t getCurrent(const InputBind &bind) const; float_t getCurrent(const InputBind* bind) const;
/** /**
* Returns the previous state of the input bind. * Returns the previous state of the input bind.
@@ -47,7 +43,7 @@ namespace Dawn {
* @param bind The input bind to check. * @param bind The input bind to check.
* @return The previous state of the input bind. * @return The previous state of the input bind.
*/ */
float_t getPrevious(const InputBind &bind) const; float_t getPrevious(const InputBind* bind) const;
/** /**
* Returns the time when the input last changed states. * Returns the time when the input last changed states.
@@ -55,7 +51,7 @@ namespace Dawn {
* @param bind The input bind to check. * @param bind The input bind to check.
* @return The time when the input last changed states. * @return The time when the input last changed states.
*/ */
float_t getWhen(const InputBind &bind) const; float_t getWhen(const InputBind* bind) const;
/** /**
* Returns true if the input bind is currently down. * Returns true if the input bind is currently down.
@@ -63,7 +59,7 @@ namespace Dawn {
* @param bind The input bind to check. * @param bind The input bind to check.
* @return True if the input bind is currently down. * @return True if the input bind is currently down.
*/ */
bool_t isDown(const InputBind &bind) const; bool_t isDown(const InputBind* bind) const;
/** /**
* Returns true if the input bind is currently up. * Returns true if the input bind is currently up.
@@ -71,7 +67,7 @@ namespace Dawn {
* @param bind The input bind to check. * @param bind The input bind to check.
* @return True if the input bind is currently up. * @return True if the input bind is currently up.
*/ */
bool_t isUp(const InputBind &bind) const; bool_t isUp(const InputBind* bind) const;
/** /**
* Returns true if the input bind was pressed this frame. * Returns true if the input bind was pressed this frame.
@@ -79,7 +75,7 @@ namespace Dawn {
* @param bind The input bind to check. * @param bind The input bind to check.
* @return True if the input bind was pressed this frame. * @return True if the input bind was pressed this frame.
*/ */
bool_t wasPressed(const InputBind &bind) const; bool_t wasPressed(const InputBind* bind) const;
/** /**
* Returns true if the input bind was released this frame. * Returns true if the input bind was released this frame.
@@ -87,7 +83,7 @@ namespace Dawn {
* @param bind The input bind to check. * @param bind The input bind to check.
* @return True if the input bind was released this frame. * @return True if the input bind was released this frame.
*/ */
bool_t wasReleased(const InputBind &bind) const; bool_t wasReleased(const InputBind* bind) const;
/** /**
* Updates the input manager. * Updates the input manager.

26
src/input/InputBind.cpp Normal file
View File

@@ -0,0 +1,26 @@
// Copyright (c) 2025 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "InputBind.hpp"
using namespace Dawn;
std::vector<const InputBind*> InputBind::ALL_BINDS;
const InputBind InputBind::UP("UP");
const InputBind InputBind::DOWN("DOWN");
const InputBind InputBind::LEFT("LEFT");
const InputBind InputBind::RIGHT("RIGHT");
const InputBind InputBind::ACCEPT("ACCEPT");
const InputBind InputBind::CANCEL("CANCEL");
InputBind::InputBind(const std::string &name) : name(name) {
ALL_BINDS.push_back(this);
}
std::string InputBind::getName() const {
return this->name;
}

35
src/input/InputBind.hpp Normal file
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@@ -0,0 +1,35 @@
// Copyright (c) 2025 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "dawn.hpp"
namespace Dawn {
struct InputBind {
public:
const std::string name;
static std::vector<const InputBind*> ALL_BINDS;
static const InputBind UP;
static const InputBind DOWN;
static const InputBind LEFT;
static const InputBind RIGHT;
static const InputBind ACCEPT;
static const InputBind CANCEL;
/**
* Returns the name of the input bind.
*
* @return The name of the input bind.
*/
std::string getName() const;
private:
/**
* Private only constructor for an InputBind.
*/
InputBind(const std::string &name);
};
}

View File

@@ -4,17 +4,87 @@
// https://opensource.org/licenses/MIT // https://opensource.org/licenses/MIT
#include "InputButton.hpp" #include "InputButton.hpp"
#include "engine/Engine.hpp"
#include "assert/Assert.hpp"
using namespace Dawn; using namespace Dawn;
InputButton::InputButton( InputButton::InputButton(
const std::string &name, const std::string &name,
const InputButtonType buttonType const InputButtonType buttonType,
const InputButtonData data
) : ) :
name(name), name(name),
buttonType(buttonType), buttonType(buttonType),
data(data), data(data),
command("") command(""),
bind(nullptr),
current(0.0f),
previous(0.0f)
{ {
} }
void InputButton::update() {
previous = current;
switch(this->buttonType) {
case InputButtonType::KEY: {
#if DAWN_SDL2
const uint8_t *state = SDL_GetKeyboardState(NULL);
current = state[this->data.scancode] ? 1.0f : 0.0f;
#else
#error "No input platform defined"
#endif
break;
}
case InputButtonType::BUTTON: {
current = 0.0f;
break;
}
case InputButtonType::AXIS: {
current = 0.0f;
break;
}
default: {
assertUnreachable("Unknown input button type");
}
}
}
float_t InputButton::getCurrent(void) const {
return this->current;
}
float_t InputButton::getPrevious(void) const {
return this->previous;
}
std::string InputButton::getName(void) const {
return this->name;
}
InputButtonType InputButton::getType(void) const {
return this->buttonType;
}
std::string InputButton::getCommand(void) const {
return this->command;
}
InputBind * InputButton::getBind(void) const {
return this->bind;
}
void InputButton::setBind(const InputBind *bind) {
this->bind = const_cast<InputBind*>(bind);
this->command.clear();
}
void InputButton::setCommand(const std::string &command) {
this->command = command;
this->bind = nullptr;
}

View File

@@ -4,15 +4,19 @@
// https://opensource.org/licenses/MIT // https://opensource.org/licenses/MIT
#pragma once #pragma once
#include "dusk.hpp" #include "InputBind.hpp"
namespace Dawn { namespace Dawn {
enum class InputButtonType { enum class InputButtonType {
BUTTON, BUTTON,
AXIS AXIS,
KEY
}; };
struct InputButtonData { union InputButtonData {
#if DAWN_SDL2
SDL_Scancode scancode;
#endif
}; };
struct InputButton { struct InputButton {
@@ -20,7 +24,12 @@ namespace Dawn {
const std::string name; const std::string name;
const InputButtonType buttonType; const InputButtonType buttonType;
const InputButtonData data; const InputButtonData data;
std::string command; std::string command;
InputBind *bind;
float_t previous;
float_t current;
public: public:
/** /**
@@ -38,6 +47,25 @@ namespace Dawn {
const InputButtonData data const InputButtonData data
); );
/**
* Updates the state of the input button.
*/
void update();
/**
* Returns the current state of the input button.
*
* @return The current state of the input button.
*/
float_t getCurrent() const;
/**
* Returns the previous state of the input button.
*
* @return The previous state of the input button.
*/
float_t getPrevious() const;
/** /**
* Returns the human name of the input button. * Returns the human name of the input button.
* *
@@ -58,5 +86,26 @@ namespace Dawn {
* @return The command that is executed when the input button is pressed. * @return The command that is executed when the input button is pressed.
*/ */
std::string getCommand(void) const; std::string getCommand(void) const;
/**
* Returns the input bind associated with this button, or NULL if none.
*
* @return The input bind associated with this button, or NULL if none.
*/
InputBind * getBind(void) const;
/**
* Sets the input bind for a button.
*
* @param bind The input bind to associate with this button.
*/
void setBind(const InputBind *bind);
/**
* Sets the command to be executed when the button is pressed.
*
* @param command The command to execute when the button is pressed.
*/
void setCommand(const std::string &command);
}; };
} }

View File

@@ -9,11 +9,15 @@
using namespace Dawn; using namespace Dawn;
int main(int argc, char **argv) { int main(int argc, char **argv) {
auto engine = Engine::getInstance(); std::shared_ptr<Engine> engine = std::make_shared<Engine>();
engine->console.exec("bind w up");
while(!engine->isExitRequested()) { while(!engine->isExitRequested()) {
engine->update(); engine->update();
} }
engine = nullptr;
return 0; return 0;
} }