Render pipeline working.
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@ -16,7 +16,7 @@ void engineInit(engine_t *engine, game_t *game) {
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void engineUpdateStart(engine_t *engine, game_t *game, float delta) {
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epochUpdate(&engine->time, delta);
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inputUpdate(&engine->input);
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renderFrameStart();
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renderFrameStart(&engine->render);
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}
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bool engineUpdateEnd(engine_t *engine, game_t *game) {
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