Started upgrading things to new state
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@ -25,7 +25,7 @@ struct ShaderPassItem SceneDebugLine::createShaderItem(
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item.colorValues[shader->program.paramColor] = this->color;
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item.matrixValues[shader->program.paramModel] = this->transform;
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item.matrixValues[shader->program.paramView] = camera->transform->getWorldTransform();
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item.matrixValues[shader->program.paramProjection] = camera->projection;
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item.matrixValues[shader->program.paramProjection] = camera->getProjection();
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item.boolValues[shader->program.paramHasTexture] = false;
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auto i = *lineIndex;
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