Added code support, not great but hey it works
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@ -5,4 +5,18 @@
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<QuadMeshHost />
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<SimpleBillboardedMaterial texture="texture_eth" />
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<TiledSprite tile="0" ref="tiledSprite" sizeType="TILED_SPRITE_SIZE_TYPE_WIDTH_RATIO" />
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<code type="properties">
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TilesetGrid grid;
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</code>
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<code type="init">
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this->grid = TilesetGrid(
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1, 13,
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741, 10270,
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0, 0,
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0, 0
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);
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tiledSprite->tileset = &grid;
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</code>
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</prefab>
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