Fixed texture generation for 3 channel textures
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<vncharacter context="poker/characters/jenny/sprites" name="Jenny">
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<vncharacter context="sprites" name="Jenny">
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<base file="base.png" />
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<layer x="608" y="250" width="280" height="123" directory="eyes" />
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<layer x="608" y="250" width="280" height="123" directory="visors" />
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@ -1,4 +1,4 @@
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<vncharacter context="poker/characters/julie/sprites" name="Julie">
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<vncharacter context="sprites" name="Julie">
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<base file="base.png" />
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<layer x="353" y="119" width="344" height="351" directory="eyes" />
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<layer x="353" y="119" width="344" height="351" directory="mouth" />
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@ -1,4 +1,4 @@
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<vncharacter context="poker/characters/lucy/sprites" name="Lucy">
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<vncharacter context="sprites" name="Lucy">
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<base file="base.png" />
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<layer x="675" y="327" width="295" height="235" directory="eyes" />
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<layer x="675" y="327" width="295" height="235" directory="mouth" />
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