Half done with Scene Component Parsing
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@ -29,11 +29,17 @@ namespace Dawn {
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void updateMesh();
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public:
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//@optional
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StateProperty<std::string> text;
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// @optional
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StateProperty<float_t> fontSize;
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/* @optional */
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StateProperty<Font*> font;
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/* @optional */
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StateProperty<float_t> maxWidth;
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/* @optional */
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struct Color textColor = COLOR_WHITE;
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struct FontMeasure measure;
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int32_t startQuad = 0;
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int32_t quadCount = -1;
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