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@ -23,7 +23,12 @@ add_subdirectory(visualnovel)
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# Assets
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tool_texture(texture_test texture_test.png)
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# tool_texture(texture_penny characters/penny/penny-blink.png)
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tool_texture(texture_city_day borrowed/city_day.png)
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tool_texture(texture_city_night borrowed/city_night.png)
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tool_texture(texture_tavern_day borrowed/tavern_day.png)
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tool_texture(texture_tavern_morning borrowed/tavern_morning.png)
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tool_texture(texture_tavern_night borrowed/tavern_night.png)
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tool_texture(texture_village_day borrowed/village_day.png)
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tool_tileset(tileset_penny texture_penny characters/penny/penny-blink.png 1 22)
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tool_truetype(truetype_ark
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ark-pixel.ttf
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@ -37,4 +42,10 @@ add_dependencies(${DAWN_TARGET_NAME}
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texture_test
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tileset_penny
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truetype_ark
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texture_city_day
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texture_city_night
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texture_tavern_day
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texture_tavern_morning
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texture_tavern_night
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texture_village_day
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)
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@ -11,6 +11,7 @@
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#include "ui/PokerGameTextbox.hpp"
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#include "visualnovel/VisualNovelManager.hpp"
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#include "visualnovel/events/VisualNovelTextboxEvent.hpp"
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#include "visualnovel/events/VisualNovelFadeEvent.hpp"
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#include "poker/PokerGame.hpp"
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#include "visualnovel/events/PokerBetLoopEvent.hpp"
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#include "visualnovel/events/PokerInitialEvent.hpp"
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@ -44,6 +45,7 @@ namespace Dawn {
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// UI
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auto canvas = UICanvas::createCanvas(this);
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auto textbox = PokerGameTextbox::create(canvas);
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auto vnFader = VisualNovelFader::create(canvas);
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// VN Manager
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auto vnManagerItem = this->createSceneItem();
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@ -62,7 +64,10 @@ namespace Dawn {
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}
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auto betting = vnManager
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->setEvent(new VisualNovelTextboxEvent(vnManager, "Starting Game"))
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->setEvent(new VisualNovelFadeEvent(
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vnManager, COLOR_BLACK, true, &easeOutCubic, 5.0f
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))
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->then(new VisualNovelTextboxEvent(vnManager, "Starting Game"))
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->then(new PokerNewGameEvent(vnManager))
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->then(new VisualNovelTextboxEvent(vnManager, "Game Started"))
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->then(new PokerInitialEvent(vnManager))
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