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@ -71,11 +71,9 @@ void TiledSprite::setSize(glm::vec2 size) {
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}
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std::vector<SceneItemComponent*> TiledSprite::getDependencies() {
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this->renderer = this->item->getComponent<MeshRenderer>();
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this->host = this->item->getComponent<MeshHost>();
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return std::vector<SceneItemComponent*>{
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this->renderer,
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this->host
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};
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}
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@ -16,7 +16,6 @@
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namespace Dawn {
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class TiledSprite : public SceneItemComponent {
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protected:
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MeshRenderer *renderer = nullptr;
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MeshHost *host = nullptr;
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Tileset *tileset = nullptr;
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flag_t flipState = TILED_SPRITE_FLIP_Y;
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