Moved a tonne of code around
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "item.h"
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#include "../xml.h"
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#include "../asset.h"
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/**
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* Load the given texture scale for a scaled texture.
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*
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* @param manager Manager to queue on to.
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* @param owner Owner ID requesting to load this resource.
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* @param path Path of the texture size sets
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* @param file Name of the texture that was generated.
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* @param scale Scale to load.
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* @return A pointer to the asset manager item for tracking.
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*/
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assetmanageritem_t * assetManagerLoadScaledTexture(
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assetmanager_t *manager, assetmanagerowner_t owner,
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char *path, char *file, uint8_t scale
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);
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bool _assetManagerLoaderScaledTextureAsync(assetmanageritem_t *item);
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bool _assetManagerLoaderScaledTextureSync(assetmanageritem_t *item);
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bool _assetManagerLoaderScaledTextureDispose(assetmanageritem_t *item);
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