Moved a tonne of code around

This commit is contained in:
YourWishes committed 2021-11-22 09:20:01 -08:00
1 parent 3a6b6ea655
commit 8a77b39e07
227 files changed
+61 -810

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+16 -19
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@@ -3,9 +3,7 @@
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Definitions
# Libraries
# Dawn Libraries
target_link_libraries(${PROJECT_NAME}
PUBLIC
glad
@@ -14,26 +12,25 @@ target_link_libraries(${PROJECT_NAME}
duktape
)
# Sources
file(GLOB_RECURSE SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/*.c)
file(GLOB_RECURSE HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/*.h)
list(FILTER SOURCES EXCLUDE REGEX ".*game\\/.*")
list(FILTER HEADERS EXCLUDE REGEX ".*game\\/.*")
target_include_directories(${PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_LIST_DIR}
)
# Dawn Sources
file(GLOB_RECURSE SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/dawn/*.c(pp|xx))
file(GLOB_RECURSE HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/dawn/*.h(pp|xx))
target_sources(${PROJECT_NAME}
PRIVATE
${SOURCES}
${HEADERS}
)
# Includes
target_include_directories(${PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_LIST_DIR}
)
# Sub
if(TARGET_TYPE STREQUAL game)
add_subdirectory(game)
endif()
# Sandbox Game Sources
file(GLOB_RECURSE SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/sandbox/*.c(pp|xx))
file(GLOB_RECURSE HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/sandbox/*.h(pp|xx))
target_sources(${PROJECT_NAME}
PRIVATE
${SOURCES}
${HEADERS}
)
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@@ -9,7 +9,7 @@
#include "../libs.h"
#include "framebuffer.h"
#include "primitive/primitive.h"
#include "shader/shader.h"
#include "shader.h"
#include "camera.h"
#include "../engine/engine.h"
#include "primitive/quad.h"
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@@ -6,11 +6,11 @@
*/
#pragma once
#include "../../libs.h"
#include "../matrix.h"
#include "../camera.h"
#include "../texture.h"
#include "../../util/array.h"
#include <dawn/libs.h>
#include "matrix.h"
#include "camera.h"
#include "texture.h"
#include "../util/array.h"
#define SHADER_UNIFORM_NAME_MAX 24
#define SHADER_UNIFORM_COUNT 16
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+1 -1
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@@ -7,7 +7,7 @@
#pragma once
#include "../libs.h"
#include "../display/shader/shader.h"
#include "../display/shader.h"
#include "../display/texture.h"
#include "../display/font.h"
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@@ -7,7 +7,7 @@
#pragma once
#include "../../libs.h"
#include "../engine/thread.h"
#include "../../engine/thread.h"
#include "texture.h"
#include "font.h"
#include "shader.h"
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@@ -5,7 +5,7 @@
#pragma once
#include "../../libs.h"
#include "../../display/shader/shader.h"
#include "../../display/shader.h"
typedef struct {
shader_t shader;
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