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@ -14,7 +14,7 @@
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namespace Dawn {
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typedef GLuint shadertexturebinding_t;
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enum ShaderOpenGLVariant {
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enum class ShaderOpenGLVariant {
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GLSL_330_CORE
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};
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@ -60,7 +60,7 @@ namespace Dawn {
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*/
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void init() override {
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// Determine which kind of OpenGL shader to use.
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variant = GLSL_330_CORE;
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variant = ShaderOpenGLVariant::GLSL_330_CORE;
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// Now get the stages
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T dummy;
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