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@ -22,6 +22,8 @@ void Game::init() {
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}
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void Game::update() {
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this->assetManager.update();
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if(nextFrameScene) {
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nextFrameScene->stage();
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currentScene = nextFrameScene;
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@ -8,6 +8,7 @@
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#include "display/RenderHost.hpp"
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#include "input/InputManager.hpp"
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#include "time/TimeManager.hpp"
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#include "asset/AssetManager.hpp"
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namespace Dawn {
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class Scene;
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@ -21,6 +22,7 @@ namespace Dawn {
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RenderHost renderHost;
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InputManager inputManager;
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TimeManager timeManager;
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AssetManager assetManager;
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/**
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* Constructs the game instance, does not initialize anything.
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