Added framed text menu.
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@ -7,7 +7,7 @@
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#include "sandboxscene.h"
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textmenu_t menu;
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framedtextmenu_t menu;
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bool sandboxSceneInit(sandboxscene_t *game) {
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assetFontLoad(&game->font, "fonts/opensans/OpenSans-Regular.ttf");
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@ -15,16 +15,16 @@ bool sandboxSceneInit(sandboxscene_t *game) {
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assetShaderLoad(&game->shader,
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"shaders/textured.vert", "shaders/textured.frag"
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);
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framedTextMenuInit(&menu, &game->font, &game->texture);
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gridAddBreakpoint(&menu.menu.menu.grid, -1, 3, 1, 0, 0);
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textMenuInit(&menu, &game->font);
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gridAddBreakpoint(&menu.menu.grid, -1, 3, 1, 0, 0);
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gridchild_t *child = textMenuListAdd(&menu, "First");
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gridchild_t *child = textMenuListAdd(&menu.menu, "First");
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gridChildAddBreakpoint(child, 0,0, 1,1);
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child = textMenuListAdd(&menu, "Second");
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child = textMenuListAdd(&menu.menu, "Second");
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gridChildAddBreakpoint(child, 0,1, 1,1);
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child = textMenuListAdd(&menu, "Third");
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child = textMenuListAdd(&menu.menu, "Third");
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gridChildAddBreakpoint(child, 0,2, 1,1);
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return true;
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@ -46,13 +46,10 @@ void sandboxSceneUpdate(sandboxscene_t *game, engine_t *engine) {
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shaderUseCamera(&game->shader, &game->camera);
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shaderUseTexture(&game->shader, &game->texture);
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gridSetSize(&menu.menu.grid,
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engine->render.width, engine->render.height,
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100.0f, FONT_LINE_HEIGHT * fontGetScale(16.0f) * 3,
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0, 0
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);
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menu2Update(&menu.menu, engine);
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textMenuListRender(&menu, &game->shader, 0, 0);
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float x, y;
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framedTextMenuUpdate(&menu, engine);
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framedTextMenuRender(&menu, &game->shader, 0, 0);
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}
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void sandboxSceneDispose(sandboxscene_t *game) {
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@ -20,6 +20,7 @@
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#include "../../ui/grid.h"
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#include "../../ui/menuv2.h"
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#include "../../ui/textmenu.h"
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#include "../../ui/framedtextmenu.h"
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/**
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* Initialize the sandbox scene test game.
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