Added Unit Tests
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115
src/poker2/poker.c
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115
src/poker2/poker.c
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "poker.h"
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void pokerInit(poker2_t *poker) {
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pokerResetRound(poker);
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poker->playerCount = 0;
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}
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void pokerResetRound(poker2_t *poker) {
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poker->deckSize = cardWriteDeck(poker->deck);
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poker->graveSize = 0;
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poker->communitySize = 0;
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poker->potCount = 0;
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pokerPotAdd(poker);
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}
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// Pot functions
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uint8_t pokerPotAdd(poker2_t *poker) {
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poker2pot_t *pot;
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uint8_t i = poker->potCount++;
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pot = poker->pots + i;
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pot->chips = 0;
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pot->playerCount = 0;
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return i;
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}
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void pokerPotAddPlayer(poker2pot_t *pot, uint8_t playerIndex) {
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if(!arrayContains(
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sizeof(uint8_t), pot->players, pot->playerCount, &playerIndex
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)) return;
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pot->players[pot->playerCount++] = playerIndex;
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}
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// Dealer Functions
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void pokerTurn(poker2_t *poker, uint8_t count) {
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uint8_t i;
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for(i = 0; i < count; i++) {
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cardDeal(
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poker->deck, &poker->deckSize, poker->community, &poker->communitySize
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);
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}
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}
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void pokerBurn(poker2_t *poker, uint8_t count) {
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uint8_t i;
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for(i = 0; i < count; i++) {
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cardDeal(poker->deck, &poker->deckSize, poker->grave, &poker->graveSize);
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}
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}
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// Player Functions
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uint8_t pokerPlayerAdd(poker2_t *poker) {
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poker2player_t *player;
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uint8_t i = poker->playerCount++;
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player = poker->players + i;
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player->cardCount = 0;
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player->chips = 0;
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player->state = 0x00;
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return i;
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}
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void pokerPlayerDeal(poker2_t *poker, poker2player_t *player, uint8_t count) {
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uint8_t i;
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for(i = 0; i < count; i++) {
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cardDeal(poker->deck, &poker->deckSize, player->cards, &player->cardCount);
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}
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}
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void pokerPlayerChipsAdd(poker2player_t *player, int32_t chips) {
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player->chips += chips;
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if(player->chips > 0) {
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flagOff(player->state, POKER_PLAYER_STATE_OUT);
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} else {
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player->state |= POKER_PLAYER_STATE_OUT;
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}
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}
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void pokerPlayerDealAll(poker2_t *poker, uint8_t count) {
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uint8_t i;
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poker2player_t *player;
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for(i = 0; i < poker->playerCount; i++) {
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player = poker->players + i;
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// Can't deal to a player who is folded or out
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if(player->state & (POKER_PLAYER_STATE_FOLDED|POKER_PLAYER_STATE_OUT)) {
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continue;
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}
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pokerPlayerDeal(poker, player, count);
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}
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}
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// Betting
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void pokerPlayerBetPot(
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poker2_t *poker, poker2pot_t *pot, uint8_t playerIndex, int32_t chips
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) {
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poker2player_t *player;
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player = poker->players + playerIndex;
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player->chips -= chips;
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pot->chips += chips;
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pokerPotAddPlayer(pot, playerIndex);
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}
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void pokerPlayerBet(poker2_t *poker, uint8_t playerIndex, int32_t chips) {
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pokerPlayerBetPot(
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poker, poker->pots + (poker->potCount - 1), playerIndex, chips
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);
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}
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