Character is rendering in-game
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		@@ -34,7 +34,7 @@ void frameSetInnerSize(frame_t *frame, float width, float height) {
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  float bottomStart = FRAME_BORDER_SIZE + height;
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  float bottomEnd = bottomStart + FRAME_BORDER_SIZE;
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  float tw = 0.33333;
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  float tw = 1.0f / 3.0f;
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  float th = tw;
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  // Buffer the top left edge
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