Character is rendering in-game
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@ -8,7 +8,7 @@
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#pragma once
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#include "../../libs.h"
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#include "pokergameassets.h"
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#include "pokerrender.h"
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#include "pokerworld.h"
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#include "pokerui.h"
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#include "../../poker/poker.h"
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#include "../../vn/vnconversation.h"
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@ -24,8 +24,8 @@ typedef struct {
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/** Assets (Files) for the game. */
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pokergameassets_t assets;
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/** Rendering Engine for the game. */
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pokerrender_t render;
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/** Poker Game World. */
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pokerworld_t world;
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/** UI For the Game */
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pokerui_t ui;
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