Character is rendering in-game
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@ -8,7 +8,7 @@
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#pragma once
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#include "../../libs.h"
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#include "pokergameassets.h"
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#include "pokerrender.h"
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#include "pokerworld.h"
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#include "pokerui.h"
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#include "../../poker/poker.h"
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#include "../../vn/vnconversation.h"
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@ -24,8 +24,8 @@ typedef struct {
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/** Assets (Files) for the game. */
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pokergameassets_t assets;
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/** Rendering Engine for the game. */
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pokerrender_t render;
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/** Poker Game World. */
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pokerworld_t world;
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/** UI For the Game */
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pokerui_t ui;
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@ -14,7 +14,9 @@ typedef struct {
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font_t font;
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shader_t shader;
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language_t language;
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texture_t testTexture;
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texture_t testTexture;
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texture_t roomTexture;
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texture_t pennyTexture;
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} pokergameassets_t;
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@ -11,4 +11,4 @@
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typedef struct {
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primitive_t skywall;
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} pokerrender_t;
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} pokerworld_t;
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