Game rendering now.
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		| @@ -15,17 +15,16 @@ RenderManager::RenderManager(std::weak_ptr<DawnGame> game) { | ||||
|  | ||||
| void RenderManager::init() { | ||||
|   glClearColor( | ||||
|     0.39215686274f,  | ||||
|     0.39215686274f, | ||||
|     0.58431372549f, | ||||
|     0.9294117647f, | ||||
|     1.0f | ||||
|   ); | ||||
|  | ||||
|   glViewport(0, 0, 500, 500); | ||||
|   glViewport(0, 0, 1280, 720); | ||||
| } | ||||
|  | ||||
| void RenderManager::update() { | ||||
|   printf("Rendering\n"); | ||||
|   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||||
| } | ||||
|  | ||||
|   | ||||
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