Added some basic font rendering and texas holdem

This commit is contained in:
2021-05-03 21:32:40 -07:00
parent f559ff2092
commit 8546a2bcf8
35 changed files with 827 additions and 72 deletions

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "player.h"
void playerInit(entityid_t id, entity_t *entity) {
}
void playerUpdate(entityid_t id, entity_t *entity) {
// Movement
if(entity->state & ENTITY_STATE_WALKING) {
entityCommonMoveUpdate(id, entity);
} else {
if(inputIsPressed(INPUT_UP)) {
entityCommonTurn(id, entity, ENTITY_DIRECTION_NORTH);
} else if(inputIsPressed(INPUT_DOWN)) {
entityCommonTurn(id, entity, ENTITY_DIRECTION_SOUTH);
} else if(inputIsPressed(INPUT_LEFT)) {
entityCommonTurn(id, entity, ENTITY_DIRECTION_WEST);
} else if(inputIsPressed(INPUT_RIGHT)) {
entityCommonTurn(id, entity, ENTITY_DIRECTION_EAST);
} else if(inputIsDown(INPUT_UP)) {
entityCommonTurn(id, entity, ENTITY_DIRECTION_NORTH);
entityCommonMove(id, entity, 0, 1, 0);
} else if(inputIsDown(INPUT_DOWN)) {
entityCommonTurn(id, entity, ENTITY_DIRECTION_SOUTH);
entityCommonMove(id, entity, 0, -1, 0);
} else if(inputIsDown(INPUT_LEFT)) {
entityCommonTurn(id, entity, ENTITY_DIRECTION_WEST);
entityCommonMove(id, entity, -1, 0, 0);
} else if(inputIsDown(INPUT_RIGHT)) {
entityCommonTurn(id, entity, ENTITY_DIRECTION_EAST);
entityCommonMove(id, entity, 1, 0, 0);
}
}
}
void playerRender(entityid_t id, entity_t *entity) {
entityCommonRender(id, entity);
}
void playerDispose(entityid_t id, entity_t *entity) {
}

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include <dawn/dawn.h>
#include "../common.h"
#include "../../../input/input.h"
void playerInit(entityid_t entityId, entity_t *entity);
void playerUpdate(entityid_t entityId, entity_t *entity);
void playerRender(entityid_t entityId, entity_t *entity);
void playerDispose(entityid_t entityId, entity_t *entity);