Working on model loading and added poker table

This commit is contained in:
2021-05-09 14:38:08 -07:00
parent 4a3b6c2f98
commit 848f3cc3b8
30 changed files with 1789 additions and 38 deletions

View File

@ -38,15 +38,25 @@ int32_t main() {
// Init the game
if(gameInit()) {
// Bind initial keys
inputBind(INPUT_NULL, (inputsource_t)GLFW_KEY_ESCAPE);
inputBind(INPUT_UP, (inputsource_t)GLFW_KEY_UP);
inputBind(INPUT_DOWN, (inputsource_t)GLFW_KEY_DOWN);
inputBind(INPUT_LEFT, (inputsource_t)GLFW_KEY_LEFT);
inputBind(INPUT_RIGHT, (inputsource_t)GLFW_KEY_RIGHT);
inputBind(INPUT_UP, (inputsource_t)GLFW_KEY_W);
inputBind(INPUT_DOWN, (inputsource_t)GLFW_KEY_S);
inputBind(INPUT_LEFT, (inputsource_t)GLFW_KEY_A);
inputBind(INPUT_RIGHT, (inputsource_t)GLFW_KEY_D);
inputBind(INPUT_NULL, (inputsource_t)GLFW_KEY_ESCAPE);
inputBind(INPUT_DEBUG_UP, (inputsource_t)GLFW_KEY_W);
inputBind(INPUT_DEBUG_DOWN, (inputsource_t)GLFW_KEY_S);
inputBind(INPUT_DEBUG_LEFT, (inputsource_t)GLFW_KEY_A);
inputBind(INPUT_DEBUG_RIGHT, (inputsource_t)GLFW_KEY_D);
inputBind(INPUT_DEBUG_RAISE, (inputsource_t)GLFW_KEY_Q);
inputBind(INPUT_DEBUG_LOWER, (inputsource_t)GLFW_KEY_E);
inputBind(INPUT_DEBUG_FINE, (inputsource_t)GLFW_KEY_LEFT_CONTROL);
inputBind(INPUT_DEBUG_PLUS, (inputsource_t)GLFW_KEY_EQUAL);
inputBind(INPUT_DEBUG_MINUS, (inputsource_t)GLFW_KEY_MINUS);
inputBind(INPUT_UP, (inputsource_t)GLFW_KEY_UP);
inputBind(INPUT_DOWN, (inputsource_t)GLFW_KEY_DOWN);
inputBind(INPUT_LEFT, (inputsource_t)GLFW_KEY_LEFT);
inputBind(INPUT_RIGHT, (inputsource_t)GLFW_KEY_RIGHT);
inputBind(INPUT_UP, (inputsource_t)GLFW_KEY_W);
inputBind(INPUT_DOWN, (inputsource_t)GLFW_KEY_S);
inputBind(INPUT_LEFT, (inputsource_t)GLFW_KEY_A);
inputBind(INPUT_RIGHT, (inputsource_t)GLFW_KEY_D);
// Init the render resolution
renderSetResolution(WINDOW_WIDTH_DEFAULT, WINDOW_HEIGHT_DEFAULT);