First phase moving from STBTT to FreeType
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36
src/dawnliminal/scenes/HelloWorldScene.hpp
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36
src/dawnliminal/scenes/HelloWorldScene.hpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "scene/Scene.hpp"
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#include "prefabs/SimpleSpinningCubePrefab.hpp"
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#include "prefabs/ui/debug/FPSLabel.hpp"
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#include "scene/components/ui/UIImage.hpp"
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#include "display/font/BitmapFont.hpp"
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namespace Dawn {
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class HelloWorldScene : public Scene {
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protected:
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Camera *camera;
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SimpleSpinningCubePrefab *cube;
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void stage() override {
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camera = Camera::create(this);
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camera->transform->lookAt(glm::vec3(100, 100, 100), glm::vec3(0, 0, 0));
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// cube = SimpleSpinningCubePrefab::create(this);
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}
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std::vector<Asset*> getRequiredAssets() override {
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auto assMan = &this->game->assetManager;
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std::vector<Asset*> assets;
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vectorAppend(&assets, SimpleSpinningCubePrefab::getRequiredAssets(assMan));
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return assets;
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}
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public:
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HelloWorldScene(DawnGame *game) : Scene(game) {}
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};
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}
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