glClear is causing stack corrpution
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@ -12,6 +12,8 @@ namespace Dawn {
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glm::mat4 view;
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glm::mat4 model;
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struct Color color = COLOR_WHITE;
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bool hasTexture = false;
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shadertexturebinding_t texture = 0;
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};
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class SimpleTexturedShader : public Shader<SimpleTexturedShaderData> {
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