Moving some logic into separate files
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@ -8,6 +8,7 @@
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# Sources
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target_sources(${DAWN_TARGET_NAME}
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PRIVATE
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drawstatemainmenu.c
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drawstateoverworld.c
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drawmap.c
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drawtext.c
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14
src/dawn/display/draw/drawstatemainmenu.c
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14
src/dawn/display/draw/drawstatemainmenu.c
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@ -0,0 +1,14 @@
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/**
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* Copyright (c) 2024 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "drawstatemainmenu.h"
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#include "display/draw/drawtext.h"
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void drawStateMainMenu() {
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// Draw the logo
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drawText("Dawn", 4, 0, 0, COLOR_WHITE);
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}
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14
src/dawn/display/draw/drawstatemainmenu.h
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14
src/dawn/display/draw/drawstatemainmenu.h
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@ -0,0 +1,14 @@
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/**
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* Copyright (c) 2024 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "display/frame.h"
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/**
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* Draws the main menu state.
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*/
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void drawStateMainMenu();
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@ -27,14 +27,14 @@ void drawStateOverworld() {
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cameraPositionY = player->y;
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}
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// drawMap(
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// GAME.currentMap,
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// cameraPositionX, cameraPositionY,
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// 0, 0,
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// FRAME_WIDTH, FRAME_HEIGHT
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// );
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drawMap(
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GAME.currentMap,
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cameraPositionX, cameraPositionY,
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0, 0,
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FRAME_WIDTH, FRAME_HEIGHT
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);
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// Draw UI
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// drawUITextbox();
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drawUITestMenu();
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drawUITextbox();
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// drawUITestMenu();
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}
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