Add and use easing curves

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YourWishes committed 2021-07-15 06:58:09 -07:00
1 parent 2ebdf0e8fb
commit 81a79e136d
2 files changed
+16 -6

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@@ -27,8 +27,8 @@ void pokerMatchInit(poker_t *poker, engine_t *engine) {
}
void pokerMatchUpdate(poker_t *poker, engine_t *engine) {
float t = easeTimeToEase(poker->roundMatch.time, engine->time.current, 5);
pokerLookAtPlayer(
&poker->cameraWorld, POKER_SEAT_PLAYER0,
easeOutCubic(easeTimeToEase(poker->roundMatch.time,engine->time.current,5))
&poker->cameraWorld, POKER_SEAT_PLAYER0, 1 - easeOutQuint(t)
);
}