Add and use easing curves
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@ -27,8 +27,8 @@ void pokerMatchInit(poker_t *poker, engine_t *engine) {
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}
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void pokerMatchUpdate(poker_t *poker, engine_t *engine) {
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float t = easeTimeToEase(poker->roundMatch.time, engine->time.current, 5);
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pokerLookAtPlayer(
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&poker->cameraWorld, POKER_SEAT_PLAYER0,
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easeOutCubic(easeTimeToEase(poker->roundMatch.time,engine->time.current,5))
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&poker->cameraWorld, POKER_SEAT_PLAYER0, 1 - easeOutQuint(t)
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);
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}
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