diff --git a/assets/games/liminal/prefabs/VNTextbox.xml b/assets/games/liminal/prefabs/VNTextbox.xml
index 28101a6a..74be4382 100644
--- a/assets/games/liminal/prefabs/VNTextbox.xml
+++ b/assets/games/liminal/prefabs/VNTextbox.xml
@@ -22,9 +22,6 @@
alignY="UI_COMPONENT_ALIGN_MIDDLE"
ref="uiLabel"
>
-
- Hello world!
-
diff --git a/src/dawn/scene/components/ui/text/UIRichTextLabel.cpp b/src/dawn/scene/components/ui/text/UIRichTextLabel.cpp
index 882a783b..ec710eb5 100644
--- a/src/dawn/scene/components/ui/text/UIRichTextLabel.cpp
+++ b/src/dawn/scene/components/ui/text/UIRichTextLabel.cpp
@@ -30,6 +30,7 @@ void UIRichTextLabel::onStart() {
std::function parseChildren = [&](Xml *node) {
if(node->children.empty()) {
+ if(node->node == "root") return;
struct UILabelText text;
text.style = current;
text.text = node->value;
diff --git a/src/dawnliminal/game/LiminalGame.cpp b/src/dawnliminal/game/LiminalGame.cpp
index 3341dd8c..0b992f0f 100644
--- a/src/dawnliminal/game/LiminalGame.cpp
+++ b/src/dawnliminal/game/LiminalGame.cpp
@@ -10,6 +10,6 @@
using namespace Dawn;
Scene * Dawn::dawnGameGetInitialScene(DawnGame *game) {
- return new HelloWorldScene(game);
- // return new Scene1Prologue(game);
+ // return new HelloWorldScene(game);
+ return new Scene1Prologue(game);
}
\ No newline at end of file